Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
xzodia04
Posts: 35 Joined: Mon Oct 17, 2005 4:00 pm
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by xzodia04 » Fri Dec 09, 2005 3:50 am
as it says im going 2 try and make a bsp injector(without new coll) but i need help with some things i know how 2 program in VB but i dont now to edit a map file(or any other kind of file for that matter) so if someone who knows the code 2 extract the bsp(without coll) could tell me how that would b great and ill do the rest.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Dec 09, 2005 12:45 pm
Its already possible.
Back after more then a year away from the modding community.
xzodia04
Posts: 35 Joined: Mon Oct 17, 2005 4:00 pm
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by xzodia04 » Fri Dec 09, 2005 12:55 pm
i no its possible but theres no working program out which does it
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Dec 09, 2005 12:56 pm
Yes there is.
Back after more then a year away from the modding community.
xzodia04
Posts: 35 Joined: Mon Oct 17, 2005 4:00 pm
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by xzodia04 » Fri Dec 09, 2005 12:58 pm
well wat is it and where can i find it?
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Fri Dec 09, 2005 3:01 pm
It's not that hard, Incompetence was able to inject a new BSP model, but without collision it was useless, So I commented it out.
Awaiting connection...
xzodia04
Posts: 35 Joined: Mon Oct 17, 2005 4:00 pm
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by xzodia04 » Fri Dec 09, 2005 3:31 pm
i already had bsptools but i couldnt work it, Fantom13 has told me how so i can use it now
but it has a lot of problems so im still going ahead with my program any help is apprectiated
jamesr66a
Posts: 250 Joined: Sat Jul 30, 2005 9:17 am
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by jamesr66a » Fri Dec 09, 2005 4:01 pm
My BSPtools messed up alot too. I cant get it to inject.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Dec 09, 2005 7:28 pm
BSP tools extraction is practically perfect, but Injection can sometimes lead to unwanted editing in places you didnt even edit.
Back after more then a year away from the modding community.
Talin64
Posts: 213 Joined: Mon Jan 26, 2004 12:24 pm
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by Talin64 » Mon Dec 12, 2005 7:04 am
Fantom13 put the crack pipe down, thanks
xzodia04
Posts: 35 Joined: Mon Oct 17, 2005 4:00 pm
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by xzodia04 » Mon Dec 12, 2005 7:41 am
wtf talin u really dont no wat ur talking about cause he's right
Talin64
Posts: 213 Joined: Mon Jan 26, 2004 12:24 pm
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by Talin64 » Mon Dec 12, 2005 8:37 am
BSP tools extracts the vertex index and the face index per mesh into seperate .obj files.
It is missing UV's, normals, and everything else.
mrhyperpenguin
Posts: 357 Joined: Sun Mar 07, 2004 4:34 pm
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by mrhyperpenguin » Mon Dec 12, 2005 12:19 pm
xzodia04, talin64 knows what he's talking about.
also, talin, is there anything other than the bsp meta that you need to extract? or does the meta have all supporting data that the bsp uses.
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
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by xbox7887 » Mon Dec 12, 2005 12:48 pm
I believe everything is internal to the bsp meta, it just has a huge header where everything is referenced
Talin64
Posts: 213 Joined: Mon Jan 26, 2004 12:24 pm
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by Talin64 » Mon Dec 12, 2005 4:27 pm
Yeah MHP there is raw data just like w/ models