How to make specter turret flyable using DotHalo

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Himoro





Posts: 12
Joined: Sun Sep 11, 2005 10:22 am

How to make specter turret flyable using DotHalo

Post by Himoro »

I have searched and cant find a tut If so post here to show me.I need it for halo 2 xbox k
capnpooh6889





Posts: 40
Joined: Tue Sep 27, 2005 4:19 pm

Post by capnpooh6889 »

swap the banshee's meta offset with the turret's, and then other poeple will see the turrets, but if you put the hlmt of the turret on the banshee you will see a turrt, but you cant fly it.
hellknight




Coagulator Wordewatician 250

Posts: 433
Joined: Tue Apr 26, 2005 11:05 am

Post by hellknight »

There has to be a way to do it. In halo for the xbox the nmp mods had warthog turrets that were flying. If some one could figure out how to add controls to it maybe just giving it the values of the banshee may work i noticed there is a lot of reflexives that are missing between a turret and vehicle.

Maybe if we figurd out which reflexive enables controls for flight or driving we could add the chunk for it and link it and give it the values for the speed and so on of the banshee or other vehicles it should work.
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