In DotHalo:
in the [weap] tag, if you go to a weapon, the tag editor pops up and the first set of boxes lets do the # of projectiles and deviation angle...etc.
Then if you scroll down to the projectile then go to 0 you can edit all different things there.
What is the difference?
Also, whenever I set the number of projectile to ??(w/e), then give it spread, it freezes when i pick the weapon up???
Can someone tell me the correct way to put spread on a proj?
projectile differences.
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projectile differences.
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- Posts: 995
- Joined: Mon Sep 26, 2005 5:41 pm
- Location: I get around...
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- Posts: 709
- Joined: Sat Jun 25, 2005 8:53 am
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damit
accidenty hit enter
I had the sam problem with it freezing after changing stuff like that. i was told to just start over from scratch and that is was caused by coruption of the map. and the diffrence in the 2 is I have no idea all i know is the one in the projectile tab is the one that adds more projectiles so u can make like a smg into a shoty or sumin.
accidenty hit enter
I had the sam problem with it freezing after changing stuff like that. i was told to just start over from scratch and that is was caused by coruption of the map. and the diffrence in the 2 is I have no idea all i know is the one in the projectile tab is the one that adds more projectiles so u can make like a smg into a shoty or sumin.