Rotating angle of a MACH(model)

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FooFighter





Posts: 48
Joined: Wed Jul 27, 2005 11:58 am

Rotating angle of a MACH(model)

Post by FooFighter »

I have finaly got a MACH to spawn on another level and i have no problem with the X,Y, and Z coordinates. Its the Angle and direction of the object that I want to change! I noticed in Insolence if you go to: MODE tag: scenarios\objects\multi\ascension\antenna\antenna, then I go to edit mode, then bounding box, Now i can see
X
X
Y
Y
Z
Z
U
U
V
V
Now I know what X,Y,Z are but i am not 100% shure what U and V are. But if by chance they were the angle and direction. Then how would i ajust them to what i need? Because there is not program that can siply do this then how would i calculate what to change the direction for example if i wanted to rotate it 90Degrees. If any one has a program or a calculator or anything on how I could do this please reply!!!
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halvorsen




Recreator Coagulator

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Post by halvorsen »

Image
gow scrn not mode :wink:
that with the ring are direction one of the others are angle
FooFighter





Posts: 48
Joined: Wed Jul 27, 2005 11:58 am

Post by FooFighter »

k thats sweet but does not work on maps that did not have MACH on them originaly aka Lockout :cry:
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ParaplegicSK8ER





Posts: 48
Joined: Sat Jul 23, 2005 7:36 pm

Post by ParaplegicSK8ER »

This was posted a few days ago but i looked through the scnr tag and i found that the netgame equipment has the same amount of chunks and those chunks have the same cords as the collection chunks. So i think that if you went to the number of the chunk you want to edit you can postition the object the way you want to with the Yaw.
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