Help with connecting AI to a Biped

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Horny Horny Hippo





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Help with connecting AI to a Biped

Post by Horny Horny Hippo »

aw, o well, thanks anyway
Last edited by Horny Horny Hippo on Wed Aug 03, 2005 6:50 pm, edited 1 time in total.
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junkfoodnight





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Post by junkfoodnight »

im at exacly the same point as you!
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Excal




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Post by Excal »

Try looking at the name of the window you have the arrow pointing to...

EDIT: And the radio button you have selected...
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xbox7887




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Post by xbox7887 »

let me say just one thing, it is 100% IMPOSSIBLE to add ai by just using the programs that are released. sure u can get away with using glitchys chunk adder for some of it but then what happens when u get to the nested parts....i will tell u that ai is more complex than just adding [char] and [styl] tags, u have to basically rewrite half of the scenario as well :sad:
Dojorkan




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Post by Dojorkan »

Yeah Because The AI need to do What to do, where to go an such.
junkfoodnight





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Post by junkfoodnight »

wel, u know on single player when you get the scarab gun on metropolis? The banshee isnt suppost to be in the tunnel but it still reacts to the walls and stuff so you dont need to program the scenario i dont think
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Post by Sephiroth_ »

Yes you do. The only way to spawn them is by rigging the scenario to spawn them. As for the banshee in the tunnel? It's not reacting to anything, it's simply thinking "There's walls there, I shouldn't fly there"
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