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[H2] Making breakable glass unbreakable

Posted: Fri Apr 20, 2007 8:43 pm
by churchmilk
I need a tut for H2 for making breakable glass unbreakable... if you want a specific map... The new one Tombstone. I need to know how to do it, not a ppf of it already done please. sorry if im picky lol.

Posted: Fri Apr 20, 2007 9:07 pm
by blackdiamond
yeah, i wanna do that too, i want to make a fishtank, and get some fish in there. NOBODY STEAL THAT IDEA

Posted: Fri Apr 20, 2007 10:14 pm
by Dissolution241
yeah i'd like to know, in my current mod im putting a fish tank as an aquarium in as scenery. pretty cool, huh? also, no one else use that idea please...

Posted: Fri Apr 20, 2007 11:14 pm
by shade45
To make the glass unbreakable you will have to go to the bsp tag and rind the Collision Bsp then rind the surfaces reflex. Once your there find a chunk that has its bitmask flagged as breakable. And uncheck it.

This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this.

Posted: Sat Apr 21, 2007 12:58 am
by churchmilk
ok i somehow understand all of that, but how do i tell which chunks are glass... theres over 12000 chunks... unless im in the wrong place... collision bsp - collision surfaces

[edit] - nvm i figured it out, i didnt read - This only apply to glass that is part of the bsp. If its scenery you will have to go to the coll tag to do this...... thanks for help :)

Posted: Sun Apr 22, 2007 3:53 am
by DarkShallFall
lmao, Scroll my friend scroll

Posted: Sun Apr 22, 2007 6:39 pm
by mr_penguin
blackdiamond wrote:yeah, i wanna do that too, i want to make a fishtank, and get some fish in there. NOBODY STEAL THAT IDEA
I may be able to help you with that :D