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Fly the Pelican

Posted: Thu Feb 08, 2007 11:06 pm
by InfectionForm
I know it can be done but i reckon im the only one that doesn't know how i dont care whether its in sp or mp i just want it to work! if someone has an easy-to-follow tut it would be greatly appreciated

Posted: Fri Feb 09, 2007 8:44 am
by DemonicSandwich
I beleave that this tutorial will help you do it. :wink:

Posted: Fri Feb 09, 2007 5:44 pm
by InfectionForm
i followed the tut till i got to the switching the string ID's part but whenever i change an ID when go back to check it has changed back to the old one :cry: :cry: :cry:

Posted: Fri Feb 09, 2007 5:57 pm
by DemonicSandwich
You could use Insolence for the String ID switching.
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Just goto the [vehi] tag select the pelican and select 'Seats' button in blue and you'll see the string ID's that you need to change.
*I used the warthog as a reference*

Posted: Fri Feb 09, 2007 8:50 pm
by InfectionForm
i did that but there isnt any SID's only the D and U looking angles and the L and R turning angles and also the seat enter radii and all of these are floats

Posted: Fri Feb 09, 2007 9:13 pm
by DemonicSandwich
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1)Goto the [vehi] tag
2)double-click the pelican
3)select seats
4)edit this string id to say warthog_d
Here is the [vehi] ifp I used.

Posted: Fri Feb 09, 2007 9:32 pm
by InfectionForm
that plugin did the trick but how do i get the pelican to spawn in my map?

Posted: Fri Feb 09, 2007 9:37 pm
by DemonicSandwich

Posted: Fri Feb 09, 2007 9:47 pm
by InfectionForm
that tut is a bit beyond me so i just spawned it with a pistol and it works great except when you drive it there is this funny loop noise that sounds like a teleporter

Posted: Fri Feb 09, 2007 9:50 pm
by DemonicSandwich
unfortunately both Insolence and Entity cannot transfer sounds correctly. :?
Insolence corrupted the sounds and Entity just gives it existings sounds(usually the sword drop sound)
BTW, the pelican has sphere shape BSP collition and will flip constantly unless you spawn it on a machine. :wink:

Posted: Fri Feb 09, 2007 10:01 pm
by InfectionForm
i'm working on getting around the sound problem. and spawning the pelican on a mach isnt 100% necessary you just have to wait till it is in a good position (stand near it and hold X)

Posted: Fri Feb 09, 2007 10:03 pm
by DemonicSandwich
If you need more help add me on YIM.
YIM ID=demonicsandwich

Posted: Sat Feb 10, 2007 2:58 pm
by InfectionForm
Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?

Posted: Sat Feb 10, 2007 3:15 pm
by DemonicSandwich
InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
Yes, in Insolence, goto the [vehi] tag and bring up the pelican.
Hit seats and go to where it says "fire weapon" and change it to true.
Image

InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
The rear turrent is attached to the pelican the same way the warthog attaches its turret, through variation.

InfectionForm wrote:Okay ive got a pelican that can fly but now i want to have more people on it a gunner and some passengers also is it possible to fire the chin gun with R or something. oh yeah and can you have a warthog or scorp hanging off the back?
Pasenger seats are simple.
Do as above but goto the chunk number bar at the top and select eather seat between 1 and 10. They are the interior seats of the pelican.
Then do as said in the picture...
Image

InfectionForm wrote:oh yeah and can you have a warthog or scorp hanging off the back?
As for that, no clue, you'll need to search/ask around for that :?

Posted: Sat Feb 10, 2007 3:41 pm
by InfectionForm
for the last one it says pic down so can i have a worded version and also you say the turret is attached like a warthog through variation but how do you get it to fire (you have to keep in mind that my IQ is measured in negative numbers)

Posted: Sat Feb 10, 2007 3:42 pm
by DemonicSandwich
I fixed the pic, I'll show you howta get the turret in a sec.
EDIT: Here ya go.
grab the [vehc] ifp here

Prep) open you map with insolence > scroll to the [vehc] tag and clone one of the tags
Doesn't matter witch one, they all do the same thing :roll:
*example uses headlong.map and warthog_gauss.vehc*
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1)goto the [vehc] section and open you "new" tag
2)select "vehicle permutation's"
3a)Select 'dependency'
4)change the dependency from whatever it is to the pelican [vehi]
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3b)now select the 'visible values' button
4) The circled area shows the string ID the determines a vehicles variation.
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The pelican has 3 variations:
default: only spawns rear turret and front gun on the nose.
unarmed: self explanatory, only the nose mounted gun is available
attack: spawns rear turret, nosegun, and ROCKET PODS. :twisted:
Chose 1 of the variations and input it. \/
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Now with Entity, open the [scnr] and in the green right-click>indents
and chose a "collection" tag like a grenade or sumthing
and swap it for the new [vehc] you created earlier and place it with the BSP Viewer.
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Attack Variation
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Default Variation

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Unarmed Variation
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Posted: Sat Feb 10, 2007 11:41 pm
by InfectionForm
okay ive got my rocket pelican but how do you fire the rocket pods and also you cant get on the rear turret

Posted: Sun Feb 11, 2007 11:41 am
by DemonicSandwich
InfectionForm wrote:you cant get on the rear turret
Just like the pelican, the turret seats must also be changed.
1)goto the [vehi] tag on open the pelican_rear_gun.
2)Select seats
3)change the seat label to warthog_g
*you do the same thing for the rocket pods*
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Now for the "hud text message", that is the "hold X to" message you get when you come near to a vehicle.

This string ID determines the "Hold X to do something" message that appears at the top right of your screen.
By default the peli"s turret uses the warthog turret's massage, so it will say "Hold X to operate Warthog Turret" when you get near.

After you fix the seat, change this String ID in the picture below to pelican_enter_gunner
and it will say "Hold X to operate Pelican Turret" when you come near the pelicans turret. ;)
Image

Posted: Sun Feb 11, 2007 8:39 pm
by InfectionForm
Thanx for all that my pelican is f***ing awesome and btw did you know that someone can actually get in the chin gun? its pretty retarted but it makes it more acurate than the driver trying to shoot with it

Posted: Sun Feb 11, 2007 8:42 pm
by patchesreusch
what chin gun