Chasm, An All-New Multiplayer Map 4 Halo CE (W.I.P.)
Posted: Tue May 25, 2004 8:58 pm
This my friends, will be 1 of the best maps out there, (if I can stop procrastinating and finish it) I have a Paint pic for a bit of explanation, so here it is.
http://www.brickshelf.com/gallery/Athan ... layout.bmp
(Nevermind the "Brickshelf" webpage, it was a page I used to upload images when I was obbsesed with Legos)
BUT, anyways, the level layout in the pic isn't the final version of what the map will look like, I have taken the sniping towers into consideration, (might not make them) and, there will be some nice underground passageways. Also, the vehicle placements probrably won't be were they are, and the base most likely will be blood gulch, "Mini-Me's" with access to underground bunkers inside. Also, I am trying to make the Wraith drivable, by means i won't reveil, (please don't ask) so once I get it into Sapien, I can see if my hard work is actually going to be successful. So, PLEASE reply, and give me some tips, & feedback is HIGHLY appreciated!!!
I will update this post when the map is in the mid-stage of modelling, and I have more details
http://www.brickshelf.com/gallery/Athan ... layout.bmp
(Nevermind the "Brickshelf" webpage, it was a page I used to upload images when I was obbsesed with Legos)
BUT, anyways, the level layout in the pic isn't the final version of what the map will look like, I have taken the sniping towers into consideration, (might not make them) and, there will be some nice underground passageways. Also, the vehicle placements probrably won't be were they are, and the base most likely will be blood gulch, "Mini-Me's" with access to underground bunkers inside. Also, I am trying to make the Wraith drivable, by means i won't reveil, (please don't ask) so once I get it into Sapien, I can see if my hard work is actually going to be successful. So, PLEASE reply, and give me some tips, & feedback is HIGHLY appreciated!!!
I will update this post when the map is in the mid-stage of modelling, and I have more details