LOD and destructible "scenery"
Posted: Wed Dec 17, 2008 3:36 pm
http://ghost.halomaps.org/tutorials/tuts/budro.htm
I read about that. All of that made sense until he talks about how to name the models
He says:
Highest detail = superhigh.jms
next level = high.jms
next level = medium.jms
next level = low.jms
lowest detail = superlow.jms
So for high detail i would name a model superhigh.jms and the destroyed one as ~damaged.jms.
Now if he said I would end up with 10 models, how do we name the 5 different destructible scenery? we can't name them all damaged.jms. Windows will ask us to overwrite! what did he leave out?
Do we need to call it:
superhigh~damaged.jms
high~damaged.jms
medium~damaged.jms
low~damaged.jms
superlow~damaged.jms
I'm trying to add a couple diferent types of markers to the ghost without ruining the LODs and the damaged permutation.
I read about that. All of that made sense until he talks about how to name the models
He says:
Highest detail = superhigh.jms
next level = high.jms
next level = medium.jms
next level = low.jms
lowest detail = superlow.jms
So for high detail i would name a model superhigh.jms and the destroyed one as ~damaged.jms.
Now if he said I would end up with 10 models, how do we name the 5 different destructible scenery? we can't name them all damaged.jms. Windows will ask us to overwrite! what did he leave out?
Do we need to call it:
superhigh~damaged.jms
high~damaged.jms
medium~damaged.jms
low~damaged.jms
superlow~damaged.jms
I'm trying to add a couple diferent types of markers to the ghost without ruining the LODs and the damaged permutation.