Clothing Master Chief...

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
User avatar
ryan_mckenzie





Posts: 163
Joined: Sat Mar 15, 2008 9:52 am
Location: Good ol' Scotland ;)

Clothing Master Chief...

Post by ryan_mckenzie »

kinda relative to my biped thread....
If you were going to create your own biped, could you put cloths on it. Can you simulate cloth in Halo...
I doubt it, but I'm guessing I could just model on a drape, and animate it. But would this be overkill for halo?
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Hmm... What about the flag tag?
For anybody still wondering where FTD has gone, here it is.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

the game is rated "M" must be because of mature content. let's see here,

*googles "mature content" *

OH MY! looks like we need to clothe the MC, because it may be considered "mature content"

j/k

ryan, I am liking where you are taking this, the flag tag is very poor. and does not have any collision model to speak of, that would mean you would need to make up a new tag.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
ryan_mckenzie





Posts: 163
Joined: Sat Mar 15, 2008 9:52 am
Location: Good ol' Scotland ;)

Post by ryan_mckenzie »

could you not modify the flag tag, and activate some sort of low-poly collision to it?
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

no. because the flag bit is a clothe tag. they have no collisions, unless you feel like making one.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
bobbysoon





Posts: 9
Joined: Mon Sep 04, 2006 8:36 pm

Post by bobbysoon »

...with a ripple material effect. That would be cool, but I don't think its possible for a flag to have collision, unless you can code the sauce for it.

A hat would be easy. Armor sections would work the same, but you'd need more markers to attach parts to. Cloth, I think that would need IKs, for the multiple attaching of one skin rigged object, and I don't know if that's possible, or how to set up the IKs, or if I'm even saying this right. But the cloth would need to warp to the movements of the biped, so either something with IKs that will work with additional markers on the biped, or build the cloth into the biped's gbxmodel, possibly having to rebuild it all with additional nodes for the cloth's animation
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

Make the flag weapon tag and replace the nodes to match up with masterchief.
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
Post Reply