Ya know, I would of thought this would be fairly simple to do, but I haven't been able to get a straight forward answer as to HOW to do this.
It's been commonly done (Hang em' Higher)
but the last time I asked, a few months ago, no one seemed to really know how...
So..... can anyone now??
Modifying existing maps?
- ryan_mckenzie
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Get Hek+, open it, open a map, click and drag all the map files into a field to the right (you'll know what I'm talking about, it's huge), then click 'Start'.
There will be a little check box to the left of the start button, just uncheck it, it doesn't do anything important.
After that, you'll have all the map files that you can edit. If you need further detail, I'll help you out.
There will be a little check box to the left of the start button, just uncheck it, it doesn't do anything important.
After that, you'll have all the map files that you can edit. If you need further detail, I'll help you out.

- ryan_mckenzie
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- Location: Good ol' Scotland ;)
- ryan_mckenzie
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- Location: Good ol' Scotland ;)
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Sapien opens .scenario files only. Its basically SparkEdit, except looks better and its showing the map in real time.
Guerilla opens ALL tags, so use that to edit tags or to make new ones.
Tool is the compiler for Halo CE. It compiles Scenarios, BSP's (The levels you physically walk on) weapons, vehicles. The works.
Guerilla opens ALL tags, so use that to edit tags or to make new ones.
Tool is the compiler for Halo CE. It compiles Scenarios, BSP's (The levels you physically walk on) weapons, vehicles. The works.
Signature may not be animated.
Oh really?
Oh really?

- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
I'll try that, thanks. But actually, I imported the bsp into Maya 2008. It came in perfectly, fully editable. But, eh.. Is it advised to make a map with Maya?
I mean I figured, that I could just edit bloodgulch in there (since I know how to use maya, and not max), then once the map has been modified, I could import it into Max for everything else (ie texturing).
Soo, would that work? Or should I be expecting some errors?
I mean I figured, that I could just edit bloodgulch in there (since I know how to use maya, and not max), then once the map has been modified, I could import it into Max for everything else (ie texturing).
Soo, would that work? Or should I be expecting some errors?