Page 1 of 1

[WIP] Futer sniper model =P

Posted: Sun Aug 10, 2008 10:50 pm
by Cobain
far from finished but i figured i would post
to see what you guys think about where i am going with this.
I am contemplating how i should design the battery/clip...this isn't a contemporary gun so a normal style of clip wont do....

and if you want to see the concept i am working from...ask and il post it.

so far it sits at 2,631 polygons.
Image
Image


To Do List
-Add firing flappy thingies in the front.
-Add all the widgests and whatnots
-make scope look kewler =P
-Make the battery/clip
-Smoothing groups.
-optimize the symmetry line.
-animate =P

Posted: Sun Aug 10, 2008 11:26 pm
by Corvette19
Hey, I may be able to do some animating.
We can use teamviewer, and I can do what you want me to do, so you're basically over my shoulder. :D

Posted: Mon Aug 11, 2008 5:58 am
by Cryticfarm
Blocky :\.

Posted: Mon Aug 11, 2008 10:20 pm
by MadClown
looks realy cool

Posted: Sat Aug 16, 2008 6:59 am
by CDK908
i find the chain to that box thing really unneccesary. and it is blocky.

Posted: Sat Aug 16, 2008 5:25 pm
by TomClancey
You need to utilize your render space better, make them smaller too. We all don't have 30" Monitors...

Posted: Mon Nov 17, 2008 11:31 am
by conquer2090
well its definately not amazing, but you certainly have alot of potential with modeling. Keep working on it, try minimize wasting polys, and avoid making what can be textured too high polied.

Posted: Fri Nov 21, 2008 8:25 pm
by conscars
I would have worked on the design a little more before modeling, it doesn't look aesthetically pleasing. Also, a lot of that detail you've included is for nothing. Since this is posted here, I assume you want to put it ingame. People will never be looking at it from close up, so you would have been better off skinning those details in. This way you can reduce the poly count too.