Whats up with this?

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preston566




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Whats up with this?

Post by preston566 »

I'm working on a biped for HaloCE. When it comes time to ues sapien
to test the bipeds function, I get this error:

08.04.08 13:58:20 the model 'bipeds\captain\captain' and the animation graph 'characters\cyborg\cyborg' don't match
08.04.08 13:58:20 the object 'bipeds\captain\captain_leonidas' will not animate
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30 OUT OF OBJECTS: cannot create captain_leonidas

Why won't it animate? It is the Masterchiefs animations, and the biped
resembles the chief majorly. Why does this happen?

Thanks,
Preston556
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DEEhunter





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Post by DEEhunter »

Your using the wrong animation graph the wrong biped.
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Corvette19




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Post by Corvette19 »

I'm pretty sure its with all those nodes and things. I cant tell you exactly.
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gradinafrica





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Post by gradinafrica »

I'm kinda new to modding CE, but I've been pretty successful so far and have modded a bunch of other games. I think that what the code is indicating is that Captain Keyes has his own separate animation that has to be attached to his biped tag. I got a similar error like this when I tried to give an assault rifle collision model to a frag grenade. This is an easier example to see how these two different entities have to have individual properties. Hope that helps. :)
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preston566




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Post by preston566 »

Thanks. Sorry for the mislead, the Captain is a variation of the Masterchief. But do I have to make the animations my self? I figured
if he resembles the chief, and uses the chies bones, then the animations
would work.
If anybody knows anything else, please share.

Thanks,
~Preston556

-- I forgot to export my weights XD, but now when I do, the exporter
gives me this skn = $selection[1].modifiers[1]: I think it's telling me
my skin modifier isn't valid. what does this mean?--

---nevermind, it created a hidden modifier ( dunno )--- Stand by for further questions.

I just don't know, I get the same problems.
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Please, If you need religious help, PM me. God Will Wait For You.
I still cannot feel. The problem, is ireversable. :cry:
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