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Biped Issues...

Posted: Wed Jul 30, 2008 6:41 pm
by preston566
'Ello all,
I've arrived with another question. I've already rigged my biped,
using the MasterChief Bones imported with a GBXImporter.
Now I've got everything placed, and the time has come to export
my weights... I use a wieght exporter and get this error:

format (((skinOps.GetNumberBones skn) as string) + "\n") to:debug

Also, I would like to know what I link my biped to for JMS Exporting.
Do I make a frame?

Thanks,
Preston556

Re: Biped Issues...

Posted: Wed Jul 30, 2008 7:49 pm
by preston566
preston566 wrote:'Ello all,
I've arrived with another question. I've already rigged my biped,
using the MasterChief Bones imported with a GBXImporter.
Now I've got everything placed, and the time has come to export
my weights... I use a wieght exporter and get this error:

format (((skinOps.GetNumberBones skn) as string) + "\n") to:debug

Also, I would like to know what I link my biped to for JMS Exporting.
Do I make a frame?

Thanks,
Preston556
-- Is there a JMA exporter for 3ds Max 9+?--

Posted: Wed Jul 30, 2008 8:31 pm
by Corvette19
No. Also, minimum wait 5 days to bump your own thread. I recommend 3ds max 8 for Halo CE.

Posted: Wed Jul 30, 2008 9:27 pm
by preston566
Sorry. I swear I hit the Edit button >.<
But I did find a JMA exporter, any news on the biped?