regional effects.
regional effects.
Is there a way to make it so when a biped is shot in the eye it is blinded starts to fire randomly all over the place?
Well, this would be for everytime someone is killed.
That should work for player 1 only. I have this feeling that it will not sync online at all.
Code: Select all
(script continuous blindness
(sleep until (= (unit_get_health (unit (list_get (players) 1))) 0))
(fade_out 0 0 0 15 )
(sleep 33)
(fade_in 0 0 0 15 )
)
Code: Select all
(script continuous blindness
(sleep until (= (unit_get_health (unit (list_get (players) 0))) 0))
(fade_out 0 0 0 15 )
(sleep 33)
(fade_in 0 0 0 15 )
)