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Fixing open edges?

Posted: Tue Jun 17, 2008 12:47 am
by JK-47
How would I go about fixing open edges? I know as much as importing the wrl file.. but from there I'm not sure what to do.

Posted: Tue Jun 17, 2008 1:26 am
by Andrew_b
Ill help you tomorrow.

Posted: Tue Jun 17, 2008 1:28 am
by JK-47
I'll get on MSN then. I may be busy tomorrow, but I'll be on for a little while.

Posted: Tue Jun 17, 2008 1:51 am
by Andrew_b
Oki doki

Posted: Tue Jun 17, 2008 3:53 am
by Cryticfarm
Btw, open edges are holes in your map. It makes tool barf out your model. Youc an find them with a stl check or going in border selection and pressing CTRL+A. For th e beginner, they are usually big holes that they forgot to cover. In this case, select the border and press cap. If there are 2 edges over lapping with nothing joining them together. Delete both faces and re-create them.

Posted: Tue Jun 17, 2008 6:42 am
by ares-erus
Cryticfarm wrote:Btw, open edges are holes in your map. It makes tool barf out your model. Youc an find them with a stl check or going in border selection and pressing CTRL+A. For th e beginner, they are usually big holes that they forgot to cover. In this case, select the border and press cap. If there are 2 edges over lapping with nothing joining them together. Delete both faces and re-create them.
You would make more troubles with just capping holes.
Such as over lapping faces.
Best bet would to find the open edges select the verts arround the open edge scale the verts to zero and then weld them.

Posted: Tue Jun 17, 2008 11:24 am
by Cryticfarm
ares-erus wrote:
Cryticfarm wrote:Btw, open edges are holes in your map. It makes tool barf out your model. Youc an find them with a stl check or going in border selection and pressing CTRL+A. For th e beginner, they are usually big holes that they forgot to cover. In this case, select the border and press cap. If there are 2 edges over lapping with nothing joining them together. Delete both faces and re-create them.
You would make more troubles with just capping holes.
Such as over lapping faces.
Best bet would to find the open edges select the verts arround the open edge scale the verts to zero and then weld them.
No, cap the face should work, if there is no face on the other side or already there.

Posted: Tue Jun 17, 2008 12:10 pm
by ares-erus
Many time's i had tried cap face and all it did was screw the model up even more.
Either remake the face or weld the verts.

Posted: Tue Jun 17, 2008 12:13 pm
by Cryticfarm
ares-erus wrote:Many time's i had tried cap face and all it did was screw the model up even more.
Either remake the face or weld the verts.
You obviously don't knwo when to use it then.

Posted: Tue Jun 17, 2008 12:17 pm
by ares-erus
Cryticfarm wrote:
ares-erus wrote:Many time's i had tried cap face and all it did was screw the model up even more.
Either remake the face or weld the verts.
You obviously don't knwo when to use it then.
Actualy i do.
And to be quite honest i seriously wouldn't suggest using a rather unreliable method to fix user errors.

Posted: Tue Jun 17, 2008 12:32 pm
by JK-47
Ok, I did the stl check and fixed a few errors. I wanted to get an updated .wrl file so I saved it, exported it, and tried running it through tool but I got this:

Image

Posted: Tue Jun 17, 2008 12:49 pm
by Cryticfarm
F'ed up material stuffs. idonno, maybe you left a face untextured.

Posted: Tue Jun 17, 2008 12:57 pm
by JK-47
Woops.

Posted: Tue Jun 17, 2008 1:19 pm
by ares-erus
JK-47 wrote:Woops.
Theres a face that was mapped with material 0 which should be atleast 1 which is why tool gave you that error.

Posted: Tue Jun 17, 2008 1:28 pm
by JK-47
I actually didn't apply any bitmaps or compile them into tags with tool, but it's working now that I did that.

Posted: Tue Jun 17, 2008 1:36 pm
by ares-erus
JK-47 wrote:I actually didn't apply any bitmaps or compile them into tags with tool, but it's working now that I did that.
thats what i mean.