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Model Competition
Posted: Tue Mar 25, 2008 8:11 am
by Matooba
Hey,
im hosting a competition which is primarily for ModderCentral and for its users. The model can be anything you've made and want in Halo CE, the prize is that i'll skin it and get it ingame.
This isnt a competition for valour or greed but just to see what kind of talent is out there in the modding community and also encourages productivity in lamant modders.
So yeh, feel free to post any weapon, vehicle or scenery models which you feel you would like to see ingame and a poll will be issued for people to vote which is thier favourite model.
Good Luck, Lucifer
Applicants post your interests and models here:
Click Me
Posted: Tue Mar 25, 2008 3:40 pm
by Cryticfarm
Me.
Can it be a biped or BSP?
Re: Model Competition
Posted: Tue Mar 25, 2008 7:15 pm
by DEEhunter
Matooba wrote:The model can be anything you've made and want in Halo CE,
Re: Model Competition
Posted: Wed Mar 26, 2008 3:57 am
by Cryticfarm
Matooba wrote:
So yeh, feel free to post any weapon, vehicle or scenery models
Good Luck, Lucifer
Posted: Thu Mar 27, 2008 4:44 pm
by Skull2
Weapon Model- Sniper with shotgun attachment
here is mine. i know its a newbish type model but im still gettin to know 3DS Max 2008, any way here it is!!!

Posted: Thu Mar 27, 2008 5:03 pm
by Cryticfarm
Is there gonna be some sort of face limit.
UNEDITED.
Posted: Fri Mar 28, 2008 9:07 pm
by Skull2
Cryticfarm wrote:Is there gonna be some sort of face limit.
UNEDITED.
If there is then i will probly be out until someone explains what that is, but what do you thik?
Posted: Sat Mar 29, 2008 1:32 am
by Dark_Destroyer
Cryticfarm wrote:Is there gonna be some sort of triangle limit.
UNEDITED.
FTFY
Posted: Sat Mar 29, 2008 8:28 am
by Cryticfarm
Dark_Destroyer wrote:Cryticfarm wrote:Is there gonna be some sort of triangle limit.
UNEDITED.
FTFY
Faces are triangles.
EDIT: Because, if you've ever modeled before in edit mesh, you would notice when in polygon selection, when you click on a quad, it will say, 2 faces selected, cause to make on quadrilateral, you need 2 triangles/faces.
Posted: Sun Mar 30, 2008 2:12 am
by Skull2
Cryticfarm wrote:Dark_Destroyer wrote:Cryticfarm wrote:Is there gonna be some sort of triangle limit.
UNEDITED.
FTFY
Faces are triangles.
EDIT: Because, if you've ever modeled before in edit mesh, you would notice when in polygon selection, when you click on a quad, it will say, 2 faces selected, cause to make on quadrilateral, you need 2 triangles/faces.
OOOO Ok thnx for filling me in, ya im prob out causse mines got way more than 50
Posted: Sun Mar 30, 2008 8:07 am
by Cryticfarm
Skull2 wrote:Cryticfarm wrote:Dark_Destroyer wrote:Cryticfarm wrote:Is there gonna be some sort of triangle limit.
UNEDITED.
FTFY
Faces are triangles.
EDIT: Because, if you've ever modeled before in edit mesh, you would notice when in polygon selection, when you click on a quad, it will say, 2 faces selected, cause to make on quadrilateral, you need 2 triangles/faces.
OOOO Ok thnx for filling me in, ya im prob out causse mines got way more than 50
Dude, 50 tris?