Page 1 of 2
Longsword mod in design stages
Posted: Tue May 18, 2004 12:11 pm
by the sentianal__
well i am going to work to make a longsword mod. It will include a special tailored map for the LS. things to expect: flare gun for easy pick up,gaurd towers,hangar and pelicans. the level is in design stages till i get 3d max 5 from somebody. I am going to make sure it is cool. No Stealing!!
Posted: Tue May 18, 2004 1:40 pm
by HunterXI
uh... great, i guess
perhaps pic examples?
Posted: Tue May 18, 2004 2:49 pm
by Dark Cloud
No Stealing!!
Dumbest line of the day.
Why the hell did you tell us all that then?
Besides... have fun making a collision model for it too. Otherwise, you get to fly through everything!

Posted: Tue May 18, 2004 3:54 pm
by the sentianal__
no prob with collision takes two secs just rename it. i also plan to make it so people can fight inside the longsword! design pics later this night.
Posted: Tue May 18, 2004 3:58 pm
by Dark Cloud
Err.. well, ok... good luck then! If you need a hand/tester, I'll be more than happy to lend one/a Cable server.

Posted: Wed May 19, 2004 12:04 pm
by the sentianal__
sorry about the delay. I had some HW i forgot about
this mod is going to be exclusvie to this site
http://s7.invisionfree.com/programmers_domain
this is the basic layout (map looks sucky because i made it at school)

Posted: Wed May 19, 2004 2:03 pm
by Duffman
the sentianal__ wrote:no prob with collision takes two secs just rename it. i also plan to make it so people can fight inside the longsword! design pics later this night.
they couldn't fight inside could they? When a vehicle moves and your not in it(like sitting in it, not standing inside in it) then it moves out from under you.
Posted: Wed May 19, 2004 2:05 pm
by Dark Cloud
Well, keep in mind, the Longsword would have a collision model completely surrounding it... unless a whole in it was made in the ceiling or something. You wouldn't/shouldn't fall out then.
Posted: Wed May 19, 2004 2:07 pm
by HunterXI
Dark Cloud wrote:Well, keep in mind, the Longsword would have a collision model completely surrounding it... unless a whole in it was made in the ceiling or something. You wouldn't/shouldn't fall out then.
unless the top of the vehicle is smooth.
Posted: Wed May 19, 2004 2:20 pm
by the sentianal__
yeah i know that i have a solution for that too. i will make a seat that is a door and that will be the exit point. the fighting might be impossible i really hope its not though!
Posted: Wed May 19, 2004 2:24 pm
by TheExecuter
hmmm I'm already doing this. You're right about the collision model too
My team already made the LS. Good luck stealing MY mod.
Posted: Wed May 19, 2004 2:25 pm
by the sentianal__
hmm too bad i posted about it first. prove it with a screenshot.
halo mac for me but....same concept
sounds familar? i dont think they even released a hek for mac
Posted: Wed May 19, 2004 2:28 pm
by TheExecuter
heres the thread...
http://files.halomods.com/viewtopic.php?t=5791
Theres no pic of me flying...I'll post that later.
Posted: Wed May 19, 2004 2:32 pm
by the sentianal__
does it have a collision(besides a normal mp vehicle)? and besides my map is custom designed for the longsword. o and plz join my website it needs members.
Posted: Wed May 19, 2004 3:29 pm
by Dark Cloud
No collision model for it.
Posted: Wed May 19, 2004 3:31 pm
by the sentianal__
ha! mine is going to have one. I made one for DI ages ago just didn't bother to release it because egineer pics came out before i could make a collision model.
Posted: Wed May 19, 2004 4:23 pm
by special forces
just use the colision model from the end of the maw, if its possible to import it into ce that is

Posted: Wed May 19, 2004 4:24 pm
by the sentianal__
that one doesnt have a collision.
Posted: Wed May 19, 2004 4:26 pm
by special forces
it doesnt, how is that possible?
Posted: Wed May 19, 2004 4:27 pm
by the sentianal__
its a cut scene so they can move the object however they want because its a lot easier than making a collision.