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AI spawn triggers

Posted: Fri Mar 14, 2008 12:44 pm
by GKMods
Does anybody know how to make a trigger that will , for example, make AI spawn around the next corner when you approach a certain place?

Posted: Mon Mar 17, 2008 11:19 pm
by Glitcherguy
It did'nt work for me, but nothing does so....
first you need to make a trigger volume
then in notepad write the spawn command, i don't have it now.
Now save the stuff you wrote as .hsc file and in sapien compile scripts

I have never made working script be4 so don't complain

Posted: Sun Mar 23, 2008 10:16 pm
by Glitcherguy
Glitcherguy wrote:It did'nt work for me, but nothing does so....
first you need to make a trigger volume
then in notepad write the spawn command, i don't have it now.
Now save the stuff you wrote as .hsc file and in sapien compile scripts

I have never made working script be4 so don't complain
Nvm...

If you have made the trigger now i have the script here it is thx to L0d3x

(script startup somename
(sleep_until (volume_test_objects thetriggervolumessname (players))15)
(ai_place theencountersname)
)