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Bitmaps, texture, shaders wont work? And THANKS!

Posted: Fri Feb 22, 2008 12:49 pm
by Glitcherguy
When I try to use my custom bitmaps and some other bitmaps like blood cliff
form bloodgulch. In gmax it seams to be fine, but when i export my map compress the bitmaps an errors comes in command prmt "some shaders was
not definied" im not sure if it was definied or whatever it was, but how do i fix this? And BTW just because I used to be hopeless then a noob now some random guy who ask to many questions, doesn't mean that im not learning im very thankfull for all the help i got in this forum so THANKS to all that have or will help me :D :D :D

Posted: Fri Feb 22, 2008 1:15 pm
by DEEhunter
You need to make shaders in gerilla and save them with the same name as the materials in 3ds max. Make a folder called "shaders" in your levels tag folder and make and save a .shader_envrionment tag in it.

Posted: Fri Feb 22, 2008 1:19 pm
by OpsY
ima add some:

in Shader encvironement, Check Simple parameterization at the top then scroll down to ''Base map'' this is where yous elect your bitmap. the rest is detail layers you might wanna use.

If you're making a Scenery or vehicle or whatever, use Shader_model tags instead.

Posted: Sun Feb 24, 2008 4:49 pm
by goyanks135
OpsY wrote:If you're making a Scenery or vehicle or whatever, use Shader_model tags instead.
what is the difference between a shader_environment and a shader_model? When I was making a scenery I accidentally made the shaders environment and I didn't notice anything that was significant.