The problem that keeps happening is, say I just create my bipeds
Skeleton. I can't lower, raise, or move specific parts of the biped.
I need the shoulders of my model and my skelaton to match up, but if I
change the height, than it won't fit in the head or legs. Can someone
please tell me how to move
specific parts?
Thanks,
Preston556
Edit: Also, in Halo 2-3, I see the Marines have nice mouth movements.
How would I rig my model so its mouth can move properly?
Model Rigging help please?
- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
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- preston566
- Posts: 423
- Joined: Sun Aug 12, 2007 10:16 am
- Location: In the Fiery remains of Halo Omega...
- Contact:
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Thanks. But by Biped mode, do you mean the selection screen where
you can change it's spine links and finger links and height etc...?
Sorry for the easy question, I just want to get it right the first time around.
Thanks,
Preston556
Edit: Nevermind, I figured out what you were talking about.
Still wanting that mouth rigging thing.
I have rigged my model. But when I turn
her head, her head will flatten or shrink into nothing. How would I make
it so when her head turns, its like a normal human?
you can change it's spine links and finger links and height etc...?
Sorry for the easy question, I just want to get it right the first time around.
Thanks,
Preston556
Edit: Nevermind, I figured out what you were talking about.
Still wanting that mouth rigging thing.
I have rigged my model. But when I turn
her head, her head will flatten or shrink into nothing. How would I make
it so when her head turns, its like a normal human?