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Bluestreak- no actors to export

Posted: Fri Feb 01, 2008 4:28 pm
by willtheoct
currently, i'm working a a Loz mod for CE(not part of project zelda online), and i got a bsp, added textures, but when i want to export to a jms, i click the button in bluestreak and it says there are no actors to export, followed by export module failure. not the too many actors one.

and for chimp, i go to run script> chimp.ms, and nothing happens. nothing in the listener window either.

how do i get a jms??? btw all the vertices are broken apart for texturing reasons, but even before i did that it still wouldnt work. it used to be a VRML2 file, but i converted to 3ds with 3dsmax, then to gmax, so it shouldnt be a problem.

on a gmax related question, i want to have a triangle have half a texture, or somethign like that, because i have a square texture on a triangle....

Posted: Fri Feb 01, 2008 4:39 pm
by Cryticfarm
You didn't link the frame properly.

Posted: Fri Feb 01, 2008 5:03 pm
by willtheoct
more descriptive please.

Posted: Sat Feb 02, 2008 2:58 am
by p0lar_bear
Create a box, name it "frame".

Link all level geometry to that box.

How to do it is explained in the tutorial packaged with the HEK.

Posted: Sat Feb 02, 2008 6:26 am
by willtheoct
oh ok... i thought blitzkrieg worked differently from bluestreak...

but deadhamster found out why chimp didnt work, so i'm using that now.