Bluestreak- no actors to export

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
User avatar
willtheoct




Articulatist 50

Posts: 98
Joined: Tue Aug 28, 2007 12:20 pm
Location: Earth(Sol 3)
Contact:

Bluestreak- no actors to export

Post by willtheoct »

currently, i'm working a a Loz mod for CE(not part of project zelda online), and i got a bsp, added textures, but when i want to export to a jms, i click the button in bluestreak and it says there are no actors to export, followed by export module failure. not the too many actors one.

and for chimp, i go to run script> chimp.ms, and nothing happens. nothing in the listener window either.

how do i get a jms??? btw all the vertices are broken apart for texturing reasons, but even before i did that it still wouldnt work. it used to be a VRML2 file, but i converted to 3ds with 3dsmax, then to gmax, so it shouldnt be a problem.

on a gmax related question, i want to have a triangle have half a texture, or somethign like that, because i have a square texture on a triangle....
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

You didn't link the frame properly.
User avatar
willtheoct




Articulatist 50

Posts: 98
Joined: Tue Aug 28, 2007 12:20 pm
Location: Earth(Sol 3)
Contact:

Post by willtheoct »

more descriptive please.
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

Create a box, name it "frame".

Link all level geometry to that box.

How to do it is explained in the tutorial packaged with the HEK.
User avatar
willtheoct




Articulatist 50

Posts: 98
Joined: Tue Aug 28, 2007 12:20 pm
Location: Earth(Sol 3)
Contact:

Post by willtheoct »

oh ok... i thought blitzkrieg worked differently from bluestreak...

but deadhamster found out why chimp didnt work, so i'm using that now.
Post Reply