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New Map, Recruiting people, please read
Posted: Wed Jan 30, 2008 10:03 pm
by Syco64
I came up with this idea in school, and i though, when i play a map, no one ever gets in the vehicals, why? because they get blown up to easy, here is an idea, what if there is a map with vehicals only? I got it! how about a Star trek theme map?, but i need help making the char's, wepons, ships, and stuff like that, i would do it my self, but i can't work the programs, so i need someone that can model, someone that can use paint shop, someone that is good with scrips, some one that is good with movies (just 2) and someone that is good with effects. I can work the tags.
Posted: Thu Jan 31, 2008 4:55 am
by Cryticfarm
If you can't work the programs, your screwed.
Posted: Thu Jan 31, 2008 3:27 pm
by Syco64
I can work the programs, i just suck at them. i should probably say things a bit more carfully
Posted: Thu Jan 31, 2008 4:32 pm
by peta-182
And this should also be moved to the project recruitment section

Posted: Thu Jan 31, 2008 11:44 pm
by Syco64
Thanks, probably didn't see that, was half asleep, lol
Posted: Fri Feb 01, 2008 6:00 am
by Cryticfarm
And if you suck at all the programs, you wouldn't be a nice project leader would you?
Posted: Fri Feb 01, 2008 8:24 am
by ICE-HAWK
no wonder everybody hates canadian ppl
they just flame and b!ch and complain
Posted: Fri Feb 01, 2008 9:39 am
by Senor_Grunt
ICE-HAWK wrote:no wonder everybody hates canadian ppl
they just flame and b!ch and complain
You shouldn't be talking.
Ok, first, this should be in the recruitments section, as previously stated.
Second, not a lot of people are going to want to help if you cant, or suck, at many programs. By tags, you mean HMT simple projectile swapping?
Posted: Fri Feb 01, 2008 11:31 am
by JK-47
ICE-HAWK wrote:no wonder everybody hates canadian ppl
they just flame and b!ch and complain
That wasn't ignorant.
Posted: Sat Feb 02, 2008 5:11 am
by Syco64
i mean i can work with the tags, like GORILLA, you know, the program that makes the tags and the whole thing that needs work, and the population, i just can't work the art program and my computer freaks out about 3DS max and won't run it properly. and BTW ICE-HAWK i am not from Canada, you shouldn't make critical judgments so fast. and i have already moved my recruitment to project recruitment,
Posted: Sat Feb 02, 2008 5:46 am
by Cryticfarm
Syco64 wrote:i mean i can work with the tags, like GORILLA, you know, the program that makes the tags and the whole thing that needs work, and the population, i just can't work the art program and my computer freaks out about 3DS max and won't run it properly. and BTW ICE-HAWK i am not from Canada, you shouldn't make critical judgments so fast. and i have already moved my recruitment to project recruitment,
He was talking about me. Anyways, well, the truth is, you have to do something as a leader, if you don't do anything, it means your not part of the team.
Posted: Sun Feb 03, 2008 1:13 am
by Syco64
I have tags planned out, i have pics of what i want, the only thing that i am messing is more pics, like i am missing the Klingon's base, some weapons, some, i am having the most problems with the Klingon stuff, but that will be slowly worked out as soon as i can make some pics of a general idea of what i want or i can get my friend that is good with art to do it and just scan it and give him credit, alot of the stuff is balanced except for a little "Easter egg" that i am putting in the map, i have just about every thing worked out, the Paint shop guys will need a head start to get the pics worked up, so that the modelers can do there work, after that, i make the tags, slap every thing together, give the credits that no one ever reads, thank Bungie, and star trek, stuff like that, i got a lot of it worked out.
Posted: Sun Feb 03, 2008 5:41 am
by reanimation-06
...stop arguing before this starts a flamefest because there are plenty of Canadians on this forum.
Crytic has a valid point by saying that you need to contribute too to a mod project, other than being a leader.
And Crytic, Syco has his plan and he knows how to edit tags and such, so I'm sure he will contribute.
Posted: Sun Feb 03, 2008 3:32 pm
by Syco64
But there is a little problem, i need a few really advanced tag questions answered. i am planing to have it so that you can move on the ship, how do i make it so that you can walk on the ship without passing right through the ship
Posted: Sun Feb 03, 2008 4:06 pm
by reanimation-06
Collision model?
Posted: Sun Feb 03, 2008 5:53 pm
by BrainEater
He means while it is moving, he wants the ship to move, and your player follows the ship, without falling off, or moving in a direction.
Posted: Sun Feb 03, 2008 9:12 pm
by p0lar_bear
That's not possible in CE. Bipeds will always slide off moving vehicles, and if they come into contact with the collision model after the vehicle hits a certain speed, the biped will take damage and/or die.
Posted: Sun Feb 03, 2008 10:37 pm
by Syco64
how about stationary?
Posted: Mon Feb 04, 2008 1:25 am
by Senor_Grunt
So what you basically want to make a different version of an elephant? If so, I think the only thing you need to do is decrease the ''ship's'' speed drastically.
Posted: Mon Feb 04, 2008 9:42 am
by reanimation-06
Well in space you can't really tell motion unless you compare it to a very nearby moving object (another spaceship perhaps?). So I don't think this matters.
For example. planets don't move in the sky from far away unless you stare at them for hours.
You could make the scenery (stars and planets) rotate rather than your vehicle because you wanted a space theme map.