Hey i'm from a Mac Halo Modding Comunity resently joined here got halo PC for christmas. I'm downloading CE now and I was wondering. If someone could convert Bsp to scenery without having to Make The Coll model again. And All the rest. Could someone help me with this please. I'd like to send my friend back at mac some new maps to use.
And mabye convert some. I'll give you full credit. If anyone could send me maps as scenery imported into any map just aslong as its not protcted that would be great.
thanks.
Bsp to Scenery?
Yeah. Like with the JMS file and stuff. I'll try and find a tutorial.
Edit: found one
Tutorial By unkown
converting a CE map to PC scenery
Ok this tutorial will require the following:
1. JMS File of the map
2. (Optional)Shaders and collision model of the map
3. Guerilla (HEK)
4. Tool.exe (HEK)
5. HaloMapTools (HMT)
6. Rebuilding Map Skills
How to convert a Halo Custom Edition map into a Halo Combat Evolved Multiplayer map.
First find a CE(Custom Edition) map you like. After you have found one contact the maker of the map or the team via Microsoft Network(MSN), AOL Instant Messenger(AIM), etc. Ask him/her for the JMS file of the map they made and the Shader folder and bitmap folder and collision model file. You require the CE map's authors permission to port their map.
Assuming you have the Shaders folder and the bitmaps folder and coll. model file, you can start. Make sure you set it up in the directory... X:\xxxx\xxxxxx\Halo Custom Edition\data\scenery\[map name]. Place the JMS file in a models folder inside the scenery map name directory. Open command prompt and type in cd..X:\xxxx\xxxx\xxxx\Halo Custom Edition. Once you have that done then you type in...
tool bitmaps scenery\[mapname]\bitmaps and then it will convert them to propper.bitmap tags in the tags folder. Now type tool model scenery\[mapname]\ then it will make a propper gbx model. Now copy the collision model file and the shader file and go to the main Halo CE route directory and go to tags>scenery>[mapname] and then paste the collision model and shaders in there. Open up Geurilla now and choose New>Scenery.
Set the model to the gbxmodel of the map, then go to collision-model and go and choose the collision model. Choose Save As and save it as [mapname].scenery. Now compile a normal Halo CE map and add the [mapname] scenery to the map in sapien and compile the map. After you have compiled the map open up the Halo CE map in Hex Workshop and change the 6102 to 0700. Open up the map in HMT and go down to scenery and then click scenery\[mapname\[mapname] and then recursively save it and keep clicking on continue and saving it then extract the raw models. There you go, you have the tags. Rebuild them into a map and then place the [mapname] scenery and move the spawn points and vehicles within the maps. There you go. You have successfuly completed a CE-PC conversion.
Edit: found one
Tutorial By unkown
converting a CE map to PC scenery
Ok this tutorial will require the following:
1. JMS File of the map
2. (Optional)Shaders and collision model of the map
3. Guerilla (HEK)
4. Tool.exe (HEK)
5. HaloMapTools (HMT)
6. Rebuilding Map Skills
How to convert a Halo Custom Edition map into a Halo Combat Evolved Multiplayer map.
First find a CE(Custom Edition) map you like. After you have found one contact the maker of the map or the team via Microsoft Network(MSN), AOL Instant Messenger(AIM), etc. Ask him/her for the JMS file of the map they made and the Shader folder and bitmap folder and collision model file. You require the CE map's authors permission to port their map.
Assuming you have the Shaders folder and the bitmaps folder and coll. model file, you can start. Make sure you set it up in the directory... X:\xxxx\xxxxxx\Halo Custom Edition\data\scenery\[map name]. Place the JMS file in a models folder inside the scenery map name directory. Open command prompt and type in cd..X:\xxxx\xxxx\xxxx\Halo Custom Edition. Once you have that done then you type in...
tool bitmaps scenery\[mapname]\bitmaps and then it will convert them to propper.bitmap tags in the tags folder. Now type tool model scenery\[mapname]\ then it will make a propper gbx model. Now copy the collision model file and the shader file and go to the main Halo CE route directory and go to tags>scenery>[mapname] and then paste the collision model and shaders in there. Open up Geurilla now and choose New>Scenery.
Set the model to the gbxmodel of the map, then go to collision-model and go and choose the collision model. Choose Save As and save it as [mapname].scenery. Now compile a normal Halo CE map and add the [mapname] scenery to the map in sapien and compile the map. After you have compiled the map open up the Halo CE map in Hex Workshop and change the 6102 to 0700. Open up the map in HMT and go down to scenery and then click scenery\[mapname\[mapname] and then recursively save it and keep clicking on continue and saving it then extract the raw models. There you go, you have the tags. Rebuild them into a map and then place the [mapname] scenery and move the spawn points and vehicles within the maps. There you go. You have successfuly completed a CE-PC conversion.