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Basic CE modding...

Posted: Wed Oct 24, 2007 10:11 pm
by JK-47
I want to start out on basic CE modding... But I'm pretty lost. I've been looking for tutorials for just modding, but keep getting results for making maps. Could anyone point me in the right direction for learning some of the basics?

Posted: Wed Oct 24, 2007 10:22 pm
by InvaderVeex
Easy. Download tags and and import in Sapien (which I am still figuring my way through)


...


AI is fun....search for an AI tut. I'd right one but I'm feeling lazy and want to get back to my map :/

Posted: Wed Oct 24, 2007 10:26 pm
by JK-47
AI is what I want to get into... But my issue is, I don't know how to get scenarios out of a map like Bloodgulch so I can open them in Sapien.

Posted: Thu Oct 25, 2007 6:18 am
by Patrickh
what i do is use a program called HEK+, and extract the scenario. make sur to extract it to its proper location in your tags folder. Also, if I were you, I would download a more complete tag set, because a lot of the normal things aren't included.

Posted: Thu Oct 25, 2007 7:16 am
by InvaderVeex
Patrickh wrote:Also, if I were you, I would download a more complete tag set, because a lot of the normal things aren't included.
Lol, good advice.

and for the bipeds and actor variants open up a SP map in HEK+ and I suggest extracting all tags so you're not missing anything.

Posted: Thu Oct 25, 2007 11:58 am
by Cryticfarm
TheGhost made a complete tagset and posted it on gbx forums.

Posted: Thu Oct 25, 2007 5:56 pm
by jimmyg22
just load every map you have including PC singleplayer maps and extract all the levels to your tags directory

Posted: Thu Oct 25, 2007 8:22 pm
by JK-47
Alright, thanks for the help :)