Map making
Posted: Thu Sep 20, 2007 6:44 pm
OK, I've never done anything like this before, so I will post my procedure, see if you can find the problem.
Made a black and white drawing in paint showing where canyons will be.
created a folder in data/levels called box, and inside that, a folder called models.
opened gmax and made a box, 20,000 x 20,000 x 5,000 and named it sky box
converted it to editable mesh, selected the whole thing, hit 'flip'
selected all but the bottom plane and hit HIDE
selected the bottom plane and hit displace, then selected my JPEG that i made in paint
set strength to 1000, canyons form.
unhide all
select the sky, gave it material ID of 1, went to material editor, new, standerd, named it +sky, turned the diffuse blue. hit apply
selected all but the sky and gave it material ID of 2
went to material editor, made a new standard, changed the diffuse to bitmap and found data\levels\test\dangercanyon\danger_canyon_ground
selected it and copied its name. named the new material danger_canyon_ground
hit the blue box, the black arrow, then apply
selected all but the sky and went to UVW wrap, and tweaked it until it looked right
created a new box outside the model and named it 'frame'
selected the link tool and dragged a line from the ap to the frame
saved it to my models folder
ran the chimp script, checked listener window, and hit export halo structure
loaded for a while then gmax stopped responding....
downloaded bluestreak, ran it and tells me something about the script being too big and that i shoud adjust it in options, then that my map failed
any advice?
either on the map-making or the exporting i did something wrong, so if you spot it post here.
You can give me directions on using either of the exporters, i have both
i may post pics tonight
Thanks so much in advance
P.S. Is the map too big?
Made a black and white drawing in paint showing where canyons will be.
created a folder in data/levels called box, and inside that, a folder called models.
opened gmax and made a box, 20,000 x 20,000 x 5,000 and named it sky box
converted it to editable mesh, selected the whole thing, hit 'flip'
selected all but the bottom plane and hit HIDE
selected the bottom plane and hit displace, then selected my JPEG that i made in paint
set strength to 1000, canyons form.
unhide all
select the sky, gave it material ID of 1, went to material editor, new, standerd, named it +sky, turned the diffuse blue. hit apply
selected all but the sky and gave it material ID of 2
went to material editor, made a new standard, changed the diffuse to bitmap and found data\levels\test\dangercanyon\danger_canyon_ground
selected it and copied its name. named the new material danger_canyon_ground
hit the blue box, the black arrow, then apply
selected all but the sky and went to UVW wrap, and tweaked it until it looked right
created a new box outside the model and named it 'frame'
selected the link tool and dragged a line from the ap to the frame
saved it to my models folder
ran the chimp script, checked listener window, and hit export halo structure
loaded for a while then gmax stopped responding....
downloaded bluestreak, ran it and tells me something about the script being too big and that i shoud adjust it in options, then that my map failed
any advice?
either on the map-making or the exporting i did something wrong, so if you spot it post here.
You can give me directions on using either of the exporters, i have both
i may post pics tonight
Thanks so much in advance
P.S. Is the map too big?