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new BSP

Posted: Fri Jul 13, 2007 10:51 am
by Stunts
I have looked every where and nowhere can i find how to reinsert a model that's a wavefront model(.obj), that i exported from milkshape 3d. another problem, i suck really bad at halo ce modding,er watever u call it. halo pc is easy 4 me, but i get a headache from tryn to understand it, and im great with computers! hek wont install, so i use hek+

Posted: Fri Jul 13, 2007 11:56 am
by CDK908
you still need hek to populate the map. and compile and stuff.

Posted: Fri Jul 13, 2007 4:14 pm
by 0m3g4Muff1n987
Yeah. And you'll need Gmax/3DS max to export the file in .jms format. You can find some obj importers and jms exporters at hce.halomaps.org.

Posted: Sat Jul 14, 2007 11:32 am
by Stunts
thanks, im hoping to get a death island ce map, and put my new bsp in over it, cause all i did was edit it a little bit, tho the importer/exporters u talked about for 3d max or milkshape 3d, cause 3dmax wont run on this computer, plus the hard drive is too small

Posted: Sat Jul 14, 2007 12:00 pm
by 0m3g4Muff1n987
No, they're for Gmax too.

Posted: Sat Jul 14, 2007 12:37 pm
by Stunts
i'm not sure, but i think this wwill reconvert to a tag, but it wont open on my computer without an exception, btw im on a win 98se, cause my mom took my laptop away, and it's only xp in house.

heres the link:

http://hce.halomaps.org/index.cfm?pg=3&fid=2029

if this does wat i think it does, and it runs w/out exception on win xp tell me and if u could, convert my bsp back to a tag 4 me plz... :D

Posted: Sat Jul 21, 2007 2:00 pm
by Stunts
will sum1 plz answer!!!!!
:D

Posted: Tue Jul 31, 2007 5:37 pm
by preston556
Sorry, I don't believe it converts.
This isn't a bump, is it?