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AI move points

Posted: Sun Jun 24, 2007 4:42 pm
by bricksarefun
I setup move points in sapien, but the AI just stand there until they see me, then they shoot me, and if I run away they just go back to standing.

Posted: Sun Jun 24, 2007 4:45 pm
by 0m3g4Muff1n987
Stand where? At the move points? Then that's what they're supposed to do.

Posted: Sun Jun 24, 2007 4:47 pm
by bricksarefun
No they stand at the spawn points, not the move points.

Posted: Sun Jun 24, 2007 5:29 pm
by DeeXener[138]
Did you tell the AI to use that set of commands?

Posted: Sun Jun 24, 2007 5:38 pm
by bricksarefun
What are you talking about, it's move points, not a command list. If anyone needs to look at the scnr to help, I'll gladly send it.
Also, why don't any of the custom vehicles show up (I started modding CE just today, so excuse the stupid question)

Posted: Sun Jun 24, 2007 8:30 pm
by Andrew_b
to make the ai move you have to choose moving - randomly or any of the moving things....i forgot what boxes though...just in the squads thing...like the 3rd and 4th box down i think.

Posted: Sun Jun 24, 2007 8:49 pm
by bricksarefun
I did that, both in squads and in the starting locations, and yet nothing happens.
I got the vehicles working though.

Posted: Mon Jun 25, 2007 8:26 am
by 0m3g4Muff1n987
Check automatic migration, magic sight after timer, and start timer immediately.

Posted: Mon Jun 25, 2007 9:34 am
by bricksarefun
Had migration checked, tried the other 2, nothing changed.

Posted: Mon Jun 25, 2007 3:55 pm
by 0m3g4Muff1n987
Then you have a fucked up scenario. Lol I don't know what's wrong.

Posted: Mon Jun 25, 2007 5:17 pm
by bricksarefun
No one can help me :(
I really wanted to make a kewl mod.

Posted: Mon Jun 25, 2007 5:36 pm
by wanksta
try that again in a different scenerio if it keeps on happening... try fireing positions or commandlists they are better.

Posted: Mon Jun 25, 2007 6:03 pm
by bricksarefun
I have firing positions setup, I don't feel like using command lists, because they are annoying.

Posted: Mon Jun 25, 2007 6:19 pm
by wanksta
and better

Posted: Mon Jun 25, 2007 6:27 pm
by bricksarefun
And have never worked for me with something like this.

Posted: Mon Jun 25, 2007 6:28 pm
by wanksta
ok
have you tryed the move points on a diferent scenerio yet? :?

Posted: Mon Jun 25, 2007 6:50 pm
by bricksarefun
No, because there wouldn't be a point in doing so, because the scenario works fine. Plus I'm busy messing around with a bunch of other stuff in the map.

Posted: Mon Jun 25, 2007 6:57 pm
by wanksta
well trying it a in a clean scenerio can sometimes fix things or help you figure something out.

Posted: Tue Jun 26, 2007 11:07 pm
by bricksarefun
I tried setting up move points and a command list, and the AI just won't move :\
I tried on another scenario, it didn't work either.

Posted: Wed Jun 27, 2007 9:08 am
by Andrew_b
ok i dont get why, but command lists just dont work for some people (like me)

just try smaller commands...because i couldnt get my first like 10 command lists working...command lists are "very useful for what they can do".