Page 1 of 3
Level exporting
Posted: Sun Jun 03, 2007 6:51 am
by 0m3g4Muff1n987
I'm modeling a level in Gmax, my first level, just a simple one. I finished it (I think, there might be an error I didn't know about or something) and I tried to export it with TheGhost's Bluestreak JMS exporter, and i press export JMS data, and it freezes for a few seconds then comes up with an error-
Maxscript Rollout Handler Exception wrote:-- Runtime error: Out of scripter memory - use options to increase
What's goin on? How do I increase the memory or whatever?
Posted: Sun Jun 03, 2007 9:31 am
by 0m3g4Muff1n987
If it helps, I've already increased the initial heap allocation memory in preferences under the maxscript tag to 1000 MB (the highest you can go). And it still gives me the error.
Posted: Fri Jun 08, 2007 12:33 pm
by 0m3g4Muff1n987
Alright, it's been (barely) more than 5 days, someone answer me

Posted: Fri Jun 08, 2007 2:01 pm
by ![DX]Link!
If it hasn'e been answered most likely no-one knows. I got errors like that back then when I had Gmax. I have 3DS MAX now, and I still get similar errors. Sorry, looks like your on your own.
Posted: Fri Jun 08, 2007 3:15 pm
by 0m3g4Muff1n987
How did you fix the errors then? What exact changes did you make?
Posted: Fri Jun 08, 2007 3:28 pm
by ![DX]Link!
That's just the thing. I didn't. Never figured out how to fix them. Think of all the recent changes that you did since the last export that might have caused it.
Posted: Fri Jun 08, 2007 3:31 pm
by D
double post, triple post
Posted: Fri Jun 08, 2007 3:39 pm
by Cryticfarm
Its actually a double post because he was self bumping so someone would hopefully answer his problem before it reached the bottom of the forum.... unnoticed and unsolved. And I have no clue. I still have this problem.
Posted: Fri Jun 08, 2007 4:07 pm
by 0m3g4Muff1n987
Dang. I can't tell what happened since my last export, since I never exported anything

Get an expert in here, lol
Posted: Fri Jun 08, 2007 4:42 pm
by darkmummy9
maybe try reinstalling gmax or putting level exporter into scipt folder use maxscript to export useing chimp (not bluestreak for me it just messes up my map) and go into sceipts folder open use turtorial and figure out how to export from there. thanks sorry about grammer in a hurry to post i g2g to a game sorry wanted to do it before i forget.
Posted: Fri Jun 08, 2007 6:24 pm
by 0m3g4Muff1n987
I've tried both of those, same result.
Posted: Fri Jun 08, 2007 7:09 pm
by darkmummy9
you try a new map.............
Posted: Fri Jun 08, 2007 7:15 pm
by Cryticfarm
Did you make a frame box. Did you link it properly. Did you texture it properly?
Posted: Fri Jun 08, 2007 7:39 pm
by CDK908
prop sense you increase the option than your map is too big try making it smaller it might work. if not the start over and keep track of every step you make.
Posted: Fri Jun 08, 2007 8:23 pm
by darkmummy9
if none of this works.........................
your screwed............
Posted: Sat Jun 09, 2007 6:13 am
by TomClancey
How big is your map? Because Tool won't accept anything over 5000x5000x5000. Or 5 Miles x 5 Miles x 5 Miles.
Posted: Sat Jun 09, 2007 7:16 am
by hell_knight
uze chimp bluestreak never works oh well...when i made my first map in gmax i tried to stream it w/ listener and it took me 19 hrs...then i got 3ds, converted my map, and exported it w/ blitzkrieg...2 seconds...and an already made JMS file get 3ds it isnt worth it to use gmax
Posted: Sat Jun 09, 2007 7:58 am
by darkmummy9
just proves that 3dmax is worth the money.
Posted: Sat Jun 09, 2007 11:38 am
by TomClancey
hell_knight wrote:uze chimp bluestreak never works
Wrong.
hell_knight wrote:get 3ds it isnt worth it to use gmax
Yes, but GMax is
free. 3Ds Max is thousands of dollars..
Posted: Sat Jun 09, 2007 12:17 pm
by dydomite0
i use bluestreak and use gmax. i made a map today and it worked. i dunno wat is wrong but mine works fine. try streaming the listener. that works for me