Gmax JMS export?
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Gmax JMS export?
How do I export a map that I made in Gmax as a JMS file? And after I have a JMS file, what do I do then?
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- crackcocaine
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Well before you open it in sapien you need to give it a sky and map type in guerilla, then i would run radiosity in tool with this command:
tool lightmaps levels\(Mapname)\(mapname) (mapname) <Quality (0 or 1)> <untill rgb= (closer to 0= better quality, but more time, closer to 1= worse quality but less time)>
Example:
tool lightmaps levels\lookout\lookout lookout 0 0.07
^That would take only a minute or two.
tool lightmaps levels\lookout\lookout lookout 1 0.0001
^That would likely take a day or two.
Tool is faster at radiosity than sapien, and you can do other work while it runs.
AFTER THAT... you are ready to place objects in sapien.
tool lightmaps levels\(Mapname)\(mapname) (mapname) <Quality (0 or 1)> <untill rgb= (closer to 0= better quality, but more time, closer to 1= worse quality but less time)>
Example:
tool lightmaps levels\lookout\lookout lookout 0 0.07
^That would take only a minute or two.
tool lightmaps levels\lookout\lookout lookout 1 0.0001
^That would likely take a day or two.
Tool is faster at radiosity than sapien, and you can do other work while it runs.
AFTER THAT... you are ready to place objects in sapien.
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Yeah but I'm using yayaps tut and it says to make a shader and the I do that structure tool command and it doesn't work. It says I need to choose an environment shader or something.crackcocaine wrote:create a box named frame. Then link your map to the frame and run ghosts exporter script to export. Then in tool type "tool structure levels\test\(MAPNAME) (MAPNAME).
Then you can open the scenario in sapien.
Your sig can't exceed 500x120 in size.
That just means you haven't created a shader tag for your bitmap yet. Compile your bitmaps first, then in guerilla, create a new shader_environment tag with simple parameterization and your bitmap as the base bitmap. Save the shader as YourBitmapName.Shader_environment
Then use tool to build your scenario, and it should work fine.
You really should just read the HEK Tutorial that comes with the HEK, it tells you everything you need to know
Then use tool to build your scenario, and it should work fine.
You really should just read the HEK Tutorial that comes with the HEK, it tells you everything you need to know
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- crackcocaine
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- TomClancey
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- TomClancey
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