Sealed World Rules and collision geometry

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=LX=MostWanted





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Joined: Sun Dec 18, 2005 7:25 pm
Location: at my computer playing halo

Sealed World Rules and collision geometry

Post by =LX=MostWanted »

Can someone please explain the rules for making level BSPs and collision geometry? I cant understand any of the tutorials that Ive read that explain the Sealed World Rules, so the simpler the better.
Dominatr





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Post by Dominatr »

The map can't have a hole in it
=LX=MostWanted





Posts: 13
Joined: Sun Dec 18, 2005 7:25 pm
Location: at my computer playing halo

Post by =LX=MostWanted »

I knew that................... :? Is there anything else or a more detailed explanation? I know that there cant be more than one vertex and/ or edge occupying the same place at the same time, but what does that actually mean? Do I have to weld the vertices together? Is it possible to weld edges together?
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