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Halo Cooperative
Posted: Thu Nov 30, 2006 12:29 pm
by Samx
I'm going to be making a cooperative version of halo's campaign for online use,
and before you ask - yes, I'm aware that the AI does not sync over the internet, however, I'm going to be telling the AI to move back to its old position when idle, and as the projectiles sync, chances are you'll hit the AI on everyone's computer (like the covenant shield in some maps).
But first, I'm having a little difficulty in converting the bsps to a suitable program (I use gmax) can anyone help?
Posted: Thu Nov 30, 2006 3:48 pm
by crackcocaine
Why don't you just extract the scenario and bsp with HEK plus.
Posted: Thu Nov 30, 2006 6:42 pm
by kid908
lol better luck cuz the co op is really useless cuz ppl can't join if they don't have the map. but i think i can get you a tut on how to sync ai when i remem how i sync my ai's for a mod of mine for trial(note i used byom by phenomena for that mod)
Posted: Fri Dec 01, 2006 8:43 am
by Samx
crackcocaine wrote:Why don't you just extract the scenario and bsp with HEK plus.
So how can I edit it using gmax? I don't know a program that converts it into gmax format.
Posted: Fri Dec 01, 2006 10:51 am
by crackcocaine
Well if your using the original campaign you wont need to export it to gmax. You'll just have to rename the scenario and bsp file move it to another folder then go into the scenario with guerilla and change the bsp as the bottom to the renamed one.
Posted: Fri Dec 01, 2006 10:57 am
by Samx
Thanks, I'll try that. Perhaps I should get together a team, I'll post in the Project Recruitment section.
Posted: Fri Dec 01, 2006 11:11 am
by crackcocaine
Good luck on this, It would be awesome to be able to play cooperatly with synced ai on the net.
Posted: Sun Dec 03, 2006 6:58 pm
by Joe333
crackcocaine wrote:Good luck on this, It would be awesome to be able to play cooperatly with synced ai on the net.
Same here

. My friend and I want to beat legendary on Coop online

Posted: Mon Dec 04, 2006 11:15 am
by Samx
Thanks.
Posted: Tue Dec 05, 2006 3:11 pm
by Joe333
Samx wrote:Thanks.
its always good to have a fan

Posted: Thu Dec 07, 2006 3:01 pm
by D
that will NOT qork without modifying the net game code and create a whole new engine.
Posted: Thu Dec 07, 2006 4:27 pm
by Joe333
i guess you didnt read his text above. -_-
Posted: Fri Dec 08, 2006 7:42 pm
by ODST_Stacker
LoL killa you dream crusher.. we all know that but the good programers are too lazy to remake the netcode to fix this for a potentially good game..
Posted: Sat Dec 09, 2006 8:07 am
by Patrickssj6
[quote="ODST_Stacker
Posted: Sat Dec 09, 2006 8:25 am
by Samx
[quote="Patrickssj6"][quote="ODST_Stacker
Posted: Sat Dec 09, 2006 8:27 am
by Patrickssj6
[quote="Samx"][quote="Patrickssj6"][quote="ODST_Stacker
Posted: Sat Dec 09, 2006 1:28 pm
by ODST_Stacker
How did you do that?!?!!?!

Posted: Sat Dec 09, 2006 2:28 pm
by fishface617
Posted: Sat Dec 09, 2006 2:38 pm
by Joe333
well besides his vehicle mod... I would like to see this Coop Mod triumph

Posted: Sat Dec 09, 2006 5:23 pm
by FleetAdmiralBacon
Yeah, right, like Patrickssj6 would use
my method of getting both teams in one hog XD