Bitmaps don't show in Sapien+Surface Properties are Wrong

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
andystav





Posts: 12
Joined: Mon Aug 07, 2006 9:56 am

Bitmaps don't show in Sapien+Surface Properties are Wrong

Post by andystav »

I'm just having some trouble with this map: http://i48.photobucket.com/albums/f240/ ... ckfort.jpg If you've played Mario Kart 64, you know that this is Block Fort. As you can see, the areas in red ovals are unskinned and those in green ovals are skinned. I basically used the same bitmap (the only difference is that one is rotated 90 degrees). I also checked my shaders in Guerilla. I do have a shader that is linked to the bitmap that isn't showing up in the picture, but it refuses to display. Any suggestions?

I suppose this might help: I compiled the map to test it and the unskinned areas all kick up dirt. The thing is, I don't have any shaders with dirt in the drop down box (all of them are metal (hollow)). In addition, warthog tires sink into the second floor a little. Bullets don't spark when they hit the second floor, and grenades go through it. And by second floor, I mean everything at the height of the only visible part of the blue base in the picture. The tires also sink into the checkered floor, but when I drove into a corner of the map, on the checkered floor, the tires popped up, and it had the properties of metal (hollow). Ghosts can't even move over the areas where warthog tires sink. And sometimes the map randomly exceptions.

And if I ever fix these issues, I would really like to know how to add music to this map (if you've played Bob-omb Battlefield, you know what I mean).

I know that's a lot of questions, but even if someone just helps me with a few that would be great.
Post Reply