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Hugeass switches

Posted: Sun Jan 08, 2006 6:13 am
by kurks
With coldsnap coming out in the near future, i thought it was time to get a definitve answer on the 5 switchs located in the hugeass cliffs

What we know..

5 Switchs: Winky, Weasel, Crazy, Killer, Sleepy. They do nothing individually, but when all activated in the right order, vehicles spawn.

EDIT**
2 new switchs found, these ones can actually do something when pressed.
Noodle: Red base, can only be found threw dev. Command is object_create_anew red_tanks. Once the commands written it spawns in the cubby wholes on the left side of red base. When pressed it spawns 4 tanks at the entrance of the base
Penguin: Exactly the same as Noodle except its spawned with the command object_create_anew blue_tanks. and duh it spawns in blue base.

Whether these have any relevance to the vehicle spawning i dont know.

Gauss warthog: A gauss warthog that shoots explosive sniper rounds and has half gravity can be spawned by activating the switchs in this order...
Weasel, Sleepy, Crazy, Winky, Killer.

Orange Tachikoma: An altered tachikoma that is orange and has different weapons can be spawned with an unknown switch combo, its a cookie to to anybody who can get it with the switchs.

Night Jet: Its unsure what exactly this is. Whether its the jet that spawns over the night biped in oddball killing it and making it night, or another vehicle spawned with the switchs that shoots flames (there is such a vehicle)

AI: There are AI bots in hugeass aswell, but they can only be activated threw dev. They have nothing to do with the switchs, but to stop people posting about it, heres the command to activate them
ai_place red_sniper (spawns an ai at entrace of red base, is a perfect shot with the snipe rifle)
ai_place cloak (spawns 2 camo'd bipeds near red base entrance that when killed blow up with the strength of a nuke)

Night: its common knowledge that you can make it night by nuking the corner left of blue base. What most people dont know is that by nuking the corner, your actually killing an invisible biped, its death triggers the script that makes it night.

Posted: Sat Jan 14, 2006 8:18 pm
by g3netx528
where are each of the switches?

Posted: Sat Jan 21, 2006 12:29 pm
by [K
yea, by looking at the map in hmt, i found some stuff that might save the trouble of hitting switches if you know what you are doing.

the gause warthog is called "vehicles\g_warthog\g_warthog" so "object_create g_warthog" may save the trouble. Orange tachikoma is called "vehicles\tachikoma\tachikoma orange" so im guessing that "object_create tachikoma orange" may get the orange tachikoma. The uber jet thingy may be c_jet, but im not sure. There is a jet, and a c_jet, so i guess you should try "object_create c_jet". Oh, just so you know, they get created in the SAME place as they would if you do it with switches so dont expect it to spawn right next to you; it will most likely spawn next to a switch: the last switch you hit to spawn the vehicle.

Posted: Sat Jan 21, 2006 12:35 pm
by Patrickssj6
HMT nubs.Export hugeass with HEK+ and view it in Sapien and and all its stuff :roll:

Posted: Sat Jan 21, 2006 12:39 pm
by [K
o lol i just hexed it so hmt would open it

Posted: Sat Jan 21, 2006 12:42 pm
by Patrickssj6
Are you from Stone age?There are tools so you dson't have to change the H3X values anymore.IF you haven't noticed if you export it with HEK+ you can fly around in it and view all the crap and manipulate all the tags. :wink:

Posted: Sat Jan 21, 2006 3:27 pm
by [K
lol anyhoo, i got a lot smarter with hugeass tags. Now, i know a bunch of stuff

For Gause Hog
object_create s-hog

For Orange Tachikoma
object_create s-tachikoma

For Night Jet
object_create_anew_nightjet
NOTE: this is just a stupid jet that rapidly kills the biped

Posted: Fri Jan 27, 2006 2:00 am
by kurks
2 new switchs found, noodle and penguin, details in first post.

Posted: Mon Jan 30, 2006 2:22 pm
by TomClancey
oooh this sounds cool but um were to find the switches cus im a total noob and i cant run sapien or i can i just dont know how to >.< well i prob figure it out (i can make a chicken ^> or <^ or stewy <^> lol total randomness)

Posted: Mon Jan 30, 2006 11:51 pm
by kurks
as you leave blue base sleepy is on the left, and weasel and winky are on the right.
As you leave red base crazy is to the left, killer is to the right.[/quote]

Posted: Tue Jan 31, 2006 12:56 pm
by TomClancey
wat do they look like? are they like rounds stones with like "noodle" ingraved on them except its dif. for them all?

Posted: Tue Jan 31, 2006 12:56 pm
by TomClancey
wat do they look like? are they like rounds stones with like "noodle" ingraved on them except its dif. for them all?

Posted: Wed Feb 01, 2006 11:08 pm
by kurks
round.....stones?
No, they are just the standard hole panals, the same as the ones used in the campaign.

Posted: Sat Feb 04, 2006 11:42 am
by Floib
For those who are curious if they are real, they are:

Image

Blue one to show the difference.

Posted: Sun Mar 12, 2006 1:50 pm
by hihi88
try to search google type halo ce hugeass switches i found a vid that shows ever single 1 its on utube

Posted: Sun Mar 12, 2006 5:09 pm
by nsilva
hihi88 wrote:try to search google type halo ce hugeass switches i found a vid that shows ever single 1 its on utube
http://youtube.com/watch?v=JG_v3U96AdY& ... 20Switches

Find it yourself next time.

Plus turn down your speakers, the music is so faggoty shitty gay.