Solo h4x mb

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p0lar_bear




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Joined: Wed Apr 20, 2005 8:17 am

Solo h4x mb

Post by p0lar_bear »

You already know all of this if you're a GBX forum user.

I've been turning my multiplayer BSP (biohalo_alpha4) into a Solo map, so I can test out and get a hang of how a basic SP map works.

AI Spawn Test (0m 21s, about 3 MB, Requires Divx Codec)
First up is testing AI encounter spawning. I initially placed an AI encount that I spawned with a console command. Nothing special, really, but it was a start.

Trigger Volume Testing (1m 54s, about 10 MB, Requires Divx Codec)
Then I figured out how to use trigger volumes effectively, and using scripting, made the game spawn the AI encount when the player walked into the trigger volume. (NOTE: This video is on Putfile, and Putfile only plays the video after it's finished downloading. So wait a little while and it'll load; in the meantime, go fix yourself up a sandwich :) )

Bringing a knife to a gunfight (0m 20s, about 3 MB, Requires Divx Codec)
Well, I tried making friendly AI, but I either messed up the marines' encounter's team, the (ai_allegiance) command in my script, or both. They were supposed to get into the warthog and help me own, but they thought I was an enemy, so I euthanized the crazy bastards with my totally custom knife. So in short, this video is basically showing off the custom FP animations I did for the knife.

That's all. Talk amongst yourselves.
TPHC]Gollum





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Post by TPHC]Gollum »

k :D
sig to large.
R-Manta ray





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Post by R-Manta ray »

looks nice p-bear :wink:
I like the knife
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