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SNEEK PEAK AT MY NEW MAP
Posted: Thu Apr 07, 2005 4:40 pm
by snakeyes4life21
map is only 60% done

Posted: Thu Apr 07, 2005 4:43 pm
by gecko753
whoa...
very nice
i esp. like the custom vehicles
Posted: Thu Apr 07, 2005 5:41 pm
by VenaticalOne
VERY nice...
Posted: Fri Apr 08, 2005 3:50 am
by {ST} 117
w00t that looks cool. make the street-lamp less blocky tho.
Posted: Fri Apr 08, 2005 6:22 am
by AbeFroman
cant see pic
Posted: Fri Apr 08, 2005 8:35 am
by Pie
Looks really nice. I would play it as is if i could

Posted: Fri Apr 08, 2005 9:38 am
by kornman00
That actually looks pretty cool

Posted: Fri Apr 08, 2005 12:00 pm
by AbeFroman
i c it now, Very good, keep it up
Posted: Fri Apr 08, 2005 12:33 pm
by x13igDudex12
really nice....and not only is the lamp blocky.....EVERYTHING IS BLOCKY!..but cool...try using the chamfer box next time....but awesome...and is that heli flyable?
Posted: Fri Apr 08, 2005 8:16 pm
by snakeyes4life21
yes all vechials are drivable. and no i chose not to chamfer and add more polys. what i lack in polys i will dress with way better textures to hide the flatness, textures can make or break map, map is around 7000 polys but has alot of scenery tags to render, and is also very big, thats why im keeping polys lol. go here to see some of the vechials rendered, there will be 2 more not shown, also like i said textures will be improved one hundred percent, thanks for imput, also yes heli blads, cockpit door,tank and APC doors all open and animate. as well as tires and tank treads.
http://www.urbanwar.moonfruit.com
Posted: Sat Apr 09, 2005 4:56 am
by x13igDudex12
can you make a damage effect so if someone touches the moving blades....(DECAPATAION)? and you should try and get some bump maps in there to hide the blockyness
Posted: Sat Apr 09, 2005 12:26 pm
by hotmonkeylicker
well after watching the vid i would sugust making the turret move on the tank and change the collision models

Posted: Sat Apr 09, 2005 12:46 pm
by machopenguin001
It looks nice man. Problem is... it's to dang small! Everything's tiny!
Posted: Sat Apr 09, 2005 2:12 pm
by Sonictag
It looks awesome dude, but it could use some more work, needs some civilian vehicles

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Posted: Sat Apr 09, 2005 2:14 pm
by BEEF!!!
Looks cool so far!
Posted: Sat Apr 09, 2005 2:27 pm
by Waverunner
Nice map so far. You should use some better textures though in some places, and make some things look a little less boxy. Still, nice map.
Posted: Sat Apr 09, 2005 6:00 pm
by hotmonkeylicker
sonictag wrote:It looks awesome dude, but it could use some more work, needs some civilian vehicles

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lol yea that would be cool

"EVERYONE IN THE VAN!! MOVE IT! COME ON!!" lmao that would be the best

Posted: Sun Apr 10, 2005 4:31 pm
by [gx]shadow
i would use the noise modifier on the large patches of ground so that it is not flat and boring.and bevel the lamppost or make em cylindars to make it look better
Posted: Mon Apr 11, 2005 8:32 am
by Pie
I think it looks cool in the blocky state it is currently in

Posted: Mon Apr 11, 2005 9:23 am
by griffenmaster
Well, When I visited your site a week or so ago, There was a download link, so I grabbed the map. It didn't have the lights or anything, so I'm guessing I wasn't supposed to have gotten my hands on it?
After playing by myself, I love it man. It's a real beauty, with the exception of the helicopter behaving, sounding, and handling exactly like a banshee haha. The fact that the turrets don't move is somewhat of a stink, since the vehicles don't seem to fire where the reticle is if you turn too fast.
Now, onto the thumbs up. The battle damaged, crumbling buildings are amazing. Great Job there. The map design is simple, but it seems like it would provide for multiplayer mayhem, even though it is a bit too small for the vehicles. I was wondering why you don't have new weapons, but then it hit me. People will be climbing over (or back stabbing) each other in order to get to those vehicles haha.
Two thumbs up. I'd give you three but God decided only to give me enough thumbs to rate things on a scale of 0,1,or 2.