having two water planes causes an error

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DrJaul





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having two water planes causes an error

Post by DrJaul »

I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?
goyanks135





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Re: having two water planes causes an error

Post by goyanks135 »

DrJaul wrote:I get an error saying two fog planes intersect in a cluster.
The error tells you what to do. You need to make it so the fog planes do not intersect. If your river is going into your ocean. Then make the two planes into one.
DrJaul





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Post by DrJaul »

but they dont intersect thats the wierd thing the river is halfway up a cliff. If I made the river turn into a waterfall and then attach it to the ocean would that work?
goyanks135





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Post by goyanks135 »

I don't have much experience with water but when you create a plane for water, I think it extends forever downwards perpendicular to the plane. So if you have one at an angle, it might intersect millions of units below your map. Im not sure, that is just my guess because you said they are not intersecting

here is a pic showing it more clearly
Image
DrJaul





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Post by DrJaul »

hmm if you are correct, then that does present a problem. any recommendations for a workaround of some kind?
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Cryticfarm





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Post by Cryticfarm »

Bridge the 2 planes together into one object? I donno.
goyanks135





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Post by goyanks135 »

I don't believe it extends perpendicular to the plane, just straight down. So my image is a little off. But the concept of the planes intesecting by one being on top of the other, I believe is still true.
DrJaul





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Post by DrJaul »

i tried deleting the geometry of the ocean plane that was directly below the stream plane, but that didnt work. i think that fog volumes extend infinitely out and down from the plane. which makes sense if you think about it. i think the fog plane is like a window into the fog volume and having 2 fog planes makes the fog volumes overlap. ill see if there is a way to mess with the bounds of a fog volume.
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