Appropriate Image Sizes

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RadioTherapy





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Appropriate Image Sizes

Post by RadioTherapy »

Whilst applying textures to a model in 3DS Max, I'm aware that there is a rule which determines the appropriate size of the image.
e.g.: I know 16x16 would work, or 128x128

My question is this: How do I figure out an appropriate size?
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Andrew_b




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Post by Andrew_b »

1x2= 2
2x2= 4
4x2= 8
8x2= 16
16x2= 32
32x2= 64
64x2= 128
128x2= 256
256x2= 512
512x2= 1024
1024x2= 2048

And so on....
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Cryticfarm





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Post by Cryticfarm »

Can't you have 1x1 aswell?
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Philly




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Post by Philly »

Seriously, why would you want that.
For anybody still wondering where FTD has gone, here it is.
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DeadHamster




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Post by DeadHamster »

They have to be a power of 2.

So yes, it can be one. 2^0=1
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Andrew_b




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Post by Andrew_b »

Philly wrote:Seriously, why would you want that.
Lots of reasons. Want something in the background to just be black? 1 pixel can do the job.
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RadioTherapy





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Post by RadioTherapy »

Thank you
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