I'm working on a biped for HaloCE. When it comes time to ues sapien
 to test the bipeds function, I get this error:
08.04.08 13:58:20  the model 'bipeds\captain\captain' and the animation graph 'characters\cyborg\cyborg' don't match
08.04.08 13:58:20  the object 'bipeds\captain\captain_leonidas' will not animate
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
08.04.08 13:58:30  OUT OF OBJECTS: cannot create captain_leonidas
Why won't it animate? It is the Masterchiefs animations, and the biped
 resembles the chief majorly. Why does this happen?
 Thanks,
       Preston556
			
			
									
									Whats up with this?
- preston566
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- Corvette19
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- gradinafrica
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I'm kinda new to modding CE, but I've been pretty successful so far and have modded a bunch of other games.  I think that what the code is indicating is that Captain Keyes has his own separate animation that has to be attached to his biped tag.  I got a similar error like this when I tried to give an assault rifle collision model to a frag grenade.  This is an easier example to see how these two different entities have to have individual properties.  Hope that helps.  
			
			
									
									
						- preston566
 - Posts: 423
 - Joined: Sun Aug 12, 2007 10:16 am
 - Location: In the Fiery remains of Halo Omega...
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Thanks. Sorry for the mislead, the Captain is a variation of the Masterchief. But do I have to make the animations my self? I figured
if he resembles the chief, and uses the chies bones, then the animations
would work.
If anybody knows anything else, please share.
Thanks,
~Preston556
-- I forgot to export my weights XD, but now when I do, the exporter
gives me this skn = $selection[1].modifiers[1]: I think it's telling me
my skin modifier isn't valid. what does this mean?--
---nevermind, it created a hidden modifier ( dunno )--- Stand by for further questions.
I just don't know, I get the same problems.
			
			
									
									
						if he resembles the chief, and uses the chies bones, then the animations
would work.
If anybody knows anything else, please share.
Thanks,
~Preston556
-- I forgot to export my weights XD, but now when I do, the exporter
gives me this skn = $selection[1].modifiers[1]: I think it's telling me
my skin modifier isn't valid. what does this mean?--
---nevermind, it created a hidden modifier ( dunno )--- Stand by for further questions.
I just don't know, I get the same problems.

