AI spawn triggers
AI spawn triggers
Does anybody know how to make a trigger that will , for example, make AI spawn around the next corner when you approach a certain place?
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- Posts: 205
- Joined: Wed Aug 22, 2007 8:54 am
- Location: I dunno i'm lost
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- Posts: 205
- Joined: Wed Aug 22, 2007 8:54 am
- Location: I dunno i'm lost
Nvm...Glitcherguy wrote:It did'nt work for me, but nothing does so....
first you need to make a trigger volume
then in notepad write the spawn command, i don't have it now.
Now save the stuff you wrote as .hsc file and in sapien compile scripts
I have never made working script be4 so don't complain
If you have made the trigger now i have the script here it is thx to L0d3x
(script startup somename
(sleep_until (volume_test_objects thetriggervolumessname (players))15)
(ai_place theencountersname)
)