AI spawn triggers

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GKMods





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Joined: Wed Dec 06, 2006 1:02 pm
Location: High Charity

AI spawn triggers

Post by GKMods »

Does anybody know how to make a trigger that will , for example, make AI spawn around the next corner when you approach a certain place?
Glitcherguy





Posts: 205
Joined: Wed Aug 22, 2007 8:54 am
Location: I dunno i'm lost

Post by Glitcherguy »

It did'nt work for me, but nothing does so....
first you need to make a trigger volume
then in notepad write the spawn command, i don't have it now.
Now save the stuff you wrote as .hsc file and in sapien compile scripts

I have never made working script be4 so don't complain
Glitcherguy





Posts: 205
Joined: Wed Aug 22, 2007 8:54 am
Location: I dunno i'm lost

Post by Glitcherguy »

Glitcherguy wrote:It did'nt work for me, but nothing does so....
first you need to make a trigger volume
then in notepad write the spawn command, i don't have it now.
Now save the stuff you wrote as .hsc file and in sapien compile scripts

I have never made working script be4 so don't complain
Nvm...

If you have made the trigger now i have the script here it is thx to L0d3x

(script startup somename
(sleep_until (volume_test_objects thetriggervolumessname (players))15)
(ai_place theencountersname)
)
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