AI help

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Andrew_b




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AI help

Post by Andrew_b »

ok this is probably really easy but i cant figure it out.

I'm making an AI mod where Captain Keyes is in the base and marines are guarding..im done with that part, but now i need to add the chalenge. i want to have covanent RUNNING towards our base, and marines RUNNING towards the covanents base.

how do i make the AI run...is there an easy way in Sapien? or do i have to write a script or something?

and where can i find the fuel rod gun for the hunters???
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Post by braindeaddemon »

its really easy to do; Just go to your squads (marines) and click the + button next to it. You will see Starting Locations and Move Locations, or something along that manner. I'm assuming you have the starting locations set up already, so we'll cover the waypoint things. All you have to do is make a squad of marines that you want to run toward the covenant base and under their squad click move points, and right click near the covenants base. Set 2 or three of them over there. make sure that they are set to "Alert" or "Moving Randomly". Once they see the covenant, they will start shooting. Vice versa for the covenant; Just put the waypoints on the marine's base.
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Andrew_b wrote:RUNNING
You'd have to set up a command list. I told you this already in PMs!

EDIT: Nvm, this is old.
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Andrew_b




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Post by Andrew_b »

lol i went here hoping to help someone :P i saw it was the most recent post on the forums index...
Andrew_b wrote:and where can i find the fuel rod gun for the hunters???
man whoever he is he is really stupid i mean..

HEK+ dude...learn some stuff before you ask a stupid question like that :D
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Yoda117





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Post by Yoda117 »

One thing you could do it that you could go to the points and make points to the other base and then go to commands and make commands to go to one point to the other then attack (I cant explain im on a diffrent computer). :?
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Andrew_b




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Post by Andrew_b »

i already know how to make em run...
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