First person gun animations (what are these four...)

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tabasco sauce





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First person gun animations (what are these four...)

Post by tabasco sauce »

Hi, I need to know what these three fp animations for weapons are, and how to set them up in max proporly

first-person moving: i know what it is, but i dont know how its suposed to be set up in max

first-person overlays: no idea what this is at all

first-person posing: umm i think that might be when he poses if you set withought doing anything for to long

first-person idle: dono what this is

Thanks
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BEEF!!!




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Post by BEEF!!! »

First person idle I think is like when you don't move and you do something like adjust a knob on your gun.
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Post by p0lar_bear »

first-person idle - The idle, breathing animation. I'd recommend making it about 60 frames (two seconds) long. Should be nothing more than a slow up/down motion. Export this as a JMA file.
first-person overlays - defines how the hands react as the character moves and looks around. it's a 10-frame "animation." for each frame, you position the hands as they should be when the player is moving/looking at full speed; the game will automatically interpolate the positions. Here's how you set up the frames:
frame 0 - idle. not moving or looking.
frame 1 - moving forward (pull the hands a back a bit)
frame 2 - moving backward (push the hands forward a bit)
frame 3 - right strafe (slide the hands to the left a bit)
frame 4 - left strafe (slide the hands to the right a bit)
frame 5 - looking left (position the hands to point the gun a bit to the left)
frame 6 - looking right (position the hands to point the gun a bit to the right)
frame 7 - looking up (position the hands to point the gun a bit upwards)
frame 8 - looking down (position the hands to point the gun a bit downwards)
frame 9 - the position the hands will take if the weapon is being fired on full auto (push the hands back a bit)
Export this as a JMO file.
first-person posing - what the hands do when you leave your character totally stationary for a while. Export this as a JMA file.
first-person moving - an animation for how the hands should move as the character moves. it can be a simple forward-backwards motion like the FP animations in CS1.6, or a simple bob left to right like Halo's animations. Export as a JMA file.

And if the animations look like total crap the first time though (especially the overlays), tweak as needed. The best way to learn is to screw up, and then fix it.
tabasco sauce





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Post by tabasco sauce »

Awsome, thanks polar bear :D

one more question, how come when i tryed to use my weapon in game, it was no were near in the right spot, the gun was in the camera view, and it took up a good 2/3s of the screen

how i have it set up
http://putfile.com/pic.php?pic=3/7715442463.jpg&s=x11
what it looks like
http://putfile.com/pic.php?pic=3/7715452090.jpg&s=x11
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Patrickssj6




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Post by Patrickssj6 »

Move the frame gun around
...left for good
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Post by Hyperdash »

Nice model dude. The most gun I can make is box wit a box. It looks like a F*^&ing lego toy!!!
tabasco sauce





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Post by tabasco sauce »

lol, nvm everyone, i got me answers at bio
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