
Help with Multiplayer Characters
Help with Multiplayer Characters
How can I make it to where your randomly chosen to be a grunt,jackal,marine,flood, etc.. in multiplayer?please make the explanation easy and understandable 

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Re: Help with Multiplayer Characters
Ok, I will.Mo Honna wrote:please make the explanation easy and understandable
It can't be done.
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- Posts: 86
- Joined: Sat Apr 03, 2004 2:11 pm
- Location: Either asleep, at school, in the pool, or at a computer!
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- Posts: 365
- Joined: Wed Apr 20, 2005 8:17 am
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Your opinion sucks. Seriously.Mo Honna wrote:ty but i think i will stick to my opinion
I'm going to get all technical here. Bear with me.
You cannot have a flawlessly working biped selector or randomizer, like the one you are looking for. Why? Because multipeds, like the H2 bipeds, or the Sonic/SuperSonic bipeds, must share a similar bone structure, because they will be using the same animations definitions.
So, let's say you attempt to make a multi-biped with a SPARTAN, Elite, and Grunt. Sure, the model will be randomized, but the Elite and Grunt will look like total crap because they will be forced to used the SPARTAN model's animations. A grunt and elite's bone structure is drastially different than that of a human being, so the bones will be stretched to match the SPARTAN bones. It will not look good. In fact, I think the pile of throwup my cat just made in the kitchen will look sexier than that.
And also, try looking at some of my posts before you call me a moron. I've modded CE for more than 6 months now. You just signed up. I fail to see how I am the moron here.
Good day, sir.
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well ok i understand the bone structure crap but that shouldve been explained. and besides your still a grunt what the hell was I suppose to thinkp0lar_bear wrote:Your opinion sucks. Seriously.Mo Honna wrote:ty but i think i will stick to my opinion
I'm going to get all technical here. Bear with me.
You cannot have a flawlessly working biped selector or randomizer, like the one you are looking for. Why? Because multipeds, like the H2 bipeds, or the Sonic/SuperSonic bipeds, must share a similar bone structure, because they will be using the same animations definitions.
So, let's say you attempt to make a multi-biped with a SPARTAN, Elite, and Grunt. Sure, the model will be randomized, but the Elite and Grunt will look like total crap because they will be forced to used the SPARTAN model's animations. A grunt and elite's bone structure is drastially different than that of a human being, so the bones will be stretched to match the SPARTAN bones. It will not look good. In fact, I think the pile of throwup my cat just made in the kitchen will look sexier than that.
And also, try looking at some of my posts before you call me a moron. I've modded CE for more than 6 months now. You just signed up. I fail to see how I am the moron here.
Good day, sir.

Last edited by Mo Honna on Mon Dec 19, 2005 9:32 am, edited 1 time in total.
it did make some sense, just very little. Although you do have a point. I guess he was trying to say that he didn't know about p0lar_bear's mapmaking experience (biohalo = YAY) and just assumed that he was an idiot because he was a grunt (by the way Mo: you're a grunt yourself lol).Hyperdash wrote:Ummm is it just me or did what he just say make no sense what so ever?
Anyhoo, it would be cool if it did work but unfortunately, it doesnt

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Post count has nothing to do with mapping or modeling skill. I don't have very many posts and I have been here for about 2 years now and I have done much more than some people that just like to post allot.Mo Honna wrote:...besides your still a grunt what the hell was I suppose to think
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