SNEEK PEAK AT MY NEW MAP

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snakeyes4life21





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SNEEK PEAK AT MY NEW MAP

Post by snakeyes4life21 »

map is only 60% done
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gecko753




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Post by gecko753 »

whoa... :shock:

very nice

i esp. like the custom vehicles
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VenaticalOne





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Post by VenaticalOne »

VERY nice...
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{ST} 117





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Post by {ST} 117 »

w00t that looks cool. make the street-lamp less blocky tho.
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AbeFroman




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Post by AbeFroman »

cant see pic
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Pie





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Post by Pie »

Looks really nice. I would play it as is if i could :wink:
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kornman00




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Post by kornman00 »

That actually looks pretty cool :)
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AbeFroman




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Post by AbeFroman »

i c it now, Very good, keep it up
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x13igDudex12




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Post by x13igDudex12 »

really nice....and not only is the lamp blocky.....EVERYTHING IS BLOCKY!..but cool...try using the chamfer box next time....but awesome...and is that heli flyable?
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snakeyes4life21





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Post by snakeyes4life21 »

yes all vechials are drivable. and no i chose not to chamfer and add more polys. what i lack in polys i will dress with way better textures to hide the flatness, textures can make or break map, map is around 7000 polys but has alot of scenery tags to render, and is also very big, thats why im keeping polys lol. go here to see some of the vechials rendered, there will be 2 more not shown, also like i said textures will be improved one hundred percent, thanks for imput, also yes heli blads, cockpit door,tank and APC doors all open and animate. as well as tires and tank treads. http://www.urbanwar.moonfruit.com
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x13igDudex12




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Post by x13igDudex12 »

can you make a damage effect so if someone touches the moving blades....(DECAPATAION)? and you should try and get some bump maps in there to hide the blockyness
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hotmonkeylicker





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Post by hotmonkeylicker »

well after watching the vid i would sugust making the turret move on the tank and change the collision models :?
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machopenguin001




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Post by machopenguin001 »

It looks nice man. Problem is... it's to dang small! Everything's tiny!
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Sonictag




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Post by Sonictag »

It looks awesome dude, but it could use some more work, needs some civilian vehicles ;).
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BEEF!!!




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Post by BEEF!!! »

Looks cool so far!
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Post by Waverunner »

Nice map so far. You should use some better textures though in some places, and make some things look a little less boxy. Still, nice map.
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Post by hotmonkeylicker »

sonictag wrote:It looks awesome dude, but it could use some more work, needs some civilian vehicles ;).
lol yea that would be cool 8) "EVERYONE IN THE VAN!! MOVE IT! COME ON!!" lmao that would be the best :wink:
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[gx]shadow





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Post by [gx]shadow »

i would use the noise modifier on the large patches of ground so that it is not flat and boring.and bevel the lamppost or make em cylindars to make it look better
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Pie





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Post by Pie »

I think it looks cool in the blocky state it is currently in :wink:
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griffenmaster





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Post by griffenmaster »

Well, When I visited your site a week or so ago, There was a download link, so I grabbed the map. It didn't have the lights or anything, so I'm guessing I wasn't supposed to have gotten my hands on it?

After playing by myself, I love it man. It's a real beauty, with the exception of the helicopter behaving, sounding, and handling exactly like a banshee haha. The fact that the turrets don't move is somewhat of a stink, since the vehicles don't seem to fire where the reticle is if you turn too fast.

Now, onto the thumbs up. The battle damaged, crumbling buildings are amazing. Great Job there. The map design is simple, but it seems like it would provide for multiplayer mayhem, even though it is a bit too small for the vehicles. I was wondering why you don't have new weapons, but then it hit me. People will be climbing over (or back stabbing) each other in order to get to those vehicles haha.

Two thumbs up. I'd give you three but God decided only to give me enough thumbs to rate things on a scale of 0,1,or 2.
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