New Mod idea Planetside

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
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Dark_Raven





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Joined: Sat Nov 06, 2004 1:06 pm

New Mod idea Planetside

Post by Dark_Raven »

Planetside with team fortress classic, with red faction, blow up wall etc,
choose team.
red number of players join is (0/0) includeing a class tfc at start
blue
green
create color

Classes ranks
PLanetside
TFC (enginenear)(I Know its typo err),Will build planets at start for your own base hq.(For Your own team),Plus will build anything else,Vehicles,planets,etc like respawn system.
Travel with aircraft diffrent planets.
Blow up Planets muhaaa.....

Main Directory for Mod
==================
MP3 Folder(CD Player)
Create A Server Folder + Toolkit
Auto Update Server
==================
Main Theme for this mod will be Morbid Angel if can input in.

pleas dont flame its not nice to flame poeple :roll:
hotmonkeylicker





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Post by hotmonkeylicker »

dude..... this is a halo forum... this sounds like a totaly difrent game....
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Dark_Raven





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Post by Dark_Raven »

nah...just big mod :D
Sonictag




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Post by Sonictag »

There isnt that much flexibility in the halo engine to make a mod like this. So basically it isnt possible.
Dark_Raven





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Post by Dark_Raven »

shush . :shock:
Ermac




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Post by Ermac »

Like I tell a lot of people with 'good' ideas. If you feel that it is a good idea, start putting some of your own work and time into it.
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Dark_Raven





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Post by Dark_Raven »

bla bla bla :roll:
chihiro





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Post by chihiro »

dark raven, this mod sounds great, but maybe you should try it for halo 2. because your suggestion is 50 something times larger than my Mac 10 mod!
da girl wit da energy sword!!!!!!!!!!!!
Sonictag




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Post by Sonictag »

this isnt even possible for halo 2, you are better off making a totally new game as this is probably not possible on any game engine available.
Dark_Raven





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Post by Dark_Raven »

ok but i prefer mod then new game :lol:
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MasterNeoChief




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Post by MasterNeoChief »

Dude, your talking as if Halo is an RTS.
RDST





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Post by RDST »

ya the halo engine really was designed to be a fps not a RTS, very few engines other that RTS engines (duh) would be able to handle this, a few ppl have had some RTS with the unreal 2004 engine but meh the thing is just bad, this would classify as a game not a mod
conquer2090





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Post by conquer2090 »

ive played planetside and id like to see a mod like this as much as u but i think there kinda right it would be near impossible to do : / tho the engineer proly might be more easier ok u remember projectile swapin in halo take like a pistol or somthin give it a secondary fire also (an ace kit or w/e wit only 2 options) primary fire shoots out w/e u want secondary shoot out w/e u want. the automative spit fire turrets aint gonna happen tho.. either wud remote mines or prox mines work so u kinda get no where in this... cept ability of making vehicles using it yes u can spawn vehicles out of it (maybe make the turret non automative..but drivable. the ace shoots out a stationary manible turret) then u can have it shoot out maby somthing like barricades sand bage type looking things this also works (make it into a building gun lmao)... ok that wud semi solve the ace weapon which is really not weapon more like a health pack in a way : / then for the healing thingy or w/e it called forgot name make a gun to look like it make it shoot out health packs that are preferibly invis so u dont see em comin out. ok now hacking THIS IS NOT GONNA BE POSSIBLE lol thats all i can say theres jus no way.. unless we learn scripting some how and get it to synch over the servers (kornmann knows scriptin dont even ask him he wont tell how and he says it really only works in sp) the cloaker suite (obvious jus use active camo) reparing stuff it useless vehicles dont usualy blow up doubt itl be easy to make em be fixed once they do destruct tho.. so well this mod kant be completely ruled out parts of it can be done like one for ctf i think cud be kool make a planetside base right put the flag where the cc (control console) usualy wud be put the flag there make the flag have an EXTREMLY LNG PICK UP TIME or how ever long u think it shud be to match planetsides 15 min cap thing.. then i guess u cud play it normal ctf game bring it bak to the base or mb have some way of making it jus score once u pick it up doubt thatl work tho... or jus make them all llu caps tho i wudnt kno about making the thing spawn i think itd jus be there the entire time... a map no that aint gonna happen lol... fun of this mod YES if we cud get a really good server and some how hack ammount of player to be like 100 for real planetside game play... the other ames i dunno bout so i really wudnt kno... now my idea for a eq term can be quite simple.. place a weapon where u want eq term to be make it have inf ammo almost i guess then i think this may be possible add like 10 or how ever manywepaons there are secondary triggers corespanding to diff buttons dunno how to do that proly possible tho then make each diff fire shoot out that weapon..

ok yeh i spent way to much time here typin...
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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