Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Fri Oct 01, 2004 5:01 pm
I will not give this up. Someone PLEASE make the Library Level for HaloCE. MonoxideC made it.
I had a topic regarding this before on the files forum and someone deleted it so I am gonna post it here then.
Last edited by
Digikid on Fri Oct 01, 2004 6:54 pm, edited 1 time in total.
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Fri Oct 01, 2004 6:50 pm
it is ppl like you that make this place bad and sour. Pls take your own advice and go away.
Now that that is solved can we have some HELPFUL help pls?
this place is FULL of fucking idiots so I see
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
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by Darkstorm995 » Fri Oct 01, 2004 8:09 pm
are you asking for someone to make it for you or to get a team together to create it, be specific
Chimp
Posts: 58 Joined: Sat Sep 11, 2004 3:34 pm
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by Chimp » Sat Oct 02, 2004 4:37 am
Why don't you look for a tutorial on converting SP maps to MP maps D:
shadow wolf
Posts: 334 Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
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by shadow wolf » Sat Oct 02, 2004 4:42 am
because he wants it for CE.
SP - MP is only for PC :p
i'd help, but i suck @ mapping and nething else with HEK
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Sat Oct 02, 2004 7:07 am
I was asking if someone else could do it. I got the BSP from sparkedit but have no idea what to do with it. I do not know 3DS MAX 6 at all but when I do open it in Max it is so small that I don't know what to do with it.
Chimp
Posts: 58 Joined: Sat Sep 11, 2004 3:34 pm
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by Chimp » Sat Oct 02, 2004 7:07 am
Yes, but aren't there PC to CE converters out there? D:
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Sat Oct 02, 2004 7:10 am
If there are I have not found any. I spent hours on google trying to refine searches for them.
Besides there is one thing that I WOULD change in the Library level...the model for the nuke launcher. With MonoxideC's permission of course.
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
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by Darkstorm995 » Sat Oct 02, 2004 7:21 am
well goodluck trying to get someone to do a legthy and a hard project like this
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Sat Oct 02, 2004 8:07 am
"Luck" is my middle name.
Locke
Posts: 2225 Joined: Fri Aug 06, 2004 1:42 am
Location: Woot.com
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by Locke » Sat Oct 02, 2004 8:46 am
Well you could export the map in Sparkedit.Then open Milkshape and import to bsp.Then export it as a .3ds file.Go inot 3dsmax and open it.Now you can follow the tuts to make a ce map.So you can remodel parts of the map that you dont want.
Feel free to send me an instant message if you need anything.
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Sat Oct 02, 2004 3:37 pm
I do not know how to use 3dsmax 6 and the tuts are useless and too fast.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Sun Oct 03, 2004 2:24 am
Export all the BSP's and form them one, skin and voil
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Sun Oct 03, 2004 5:11 am
Digikid wrote: I do not know how to use 3dsmax 6 and the tuts are useless and too fast.
{GR}Snake
Posts: 144 Joined: Thu Aug 26, 2004 2:11 pm
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by {GR}Snake » Tue Oct 05, 2004 7:10 pm
this is probly the most f.ucked up idea ever but it mite work
take the library map for halo pc and move it into the custom edition maps folder! ok this will probly not work but w/e
Digikid
Posts: 151 Joined: Wed Oct 15, 2003 1:41 pm
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by Digikid » Wed Oct 06, 2004 3:21 am
well for you will need to rename the file from putput.map to library.map.
Secondly that will NOT work.