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Posted: Sat May 15, 2004 11:04 am
by blink 182
well im not quite sure waht your talking about but if you mean take everything from the level just do batch extract
Posted: Sat May 15, 2004 1:18 pm
by blink 182
ya the tags will be the same because the only difference in the levels are the header and the shaders.
Posted: Sat May 15, 2004 1:56 pm
by Danke
You can't batch extract or rebuild a CE map with HMT even with the header changed
And I don't believe the header and the shaders are the only things changed. There are tons of stuff that simply wouldn't fit into a meta file that you can do with guerilla.
map.scenario problems
Posted: Sat Jul 10, 2004 1:07 pm
by M2KBLOOD
how do i create a .scenario for my map. im going by kirks vidoe tutorial and when i get to the part after i make my shaders it asks to go into guerilla and open the map.scenario . well i went all through the tutorial again and i cant find anywhere were u have to create a .scenario file. can anyone help me?
Posted: Sat Jul 10, 2004 1:22 pm
by NuBomb Turk
did you go through the map compliling process from the HEK tutorial:
http://cortana.org/hek_tutorial/
Posted: Sat Jul 10, 2004 2:56 pm
by M2KBLOOD
ok i created a shader in gorilla and went into command propt to build the shader tags, then it gave me a list 1-9 types of shaders. then at the bottom of the list it said chioce 1 was picked adn then after that it said some shaders where not defined.
Posted: Sun Jul 11, 2004 3:12 am
by Superfly
Just press the arrow up key and press enter to repeat your previous command. It should then build the tag.
Posted: Sun Jul 11, 2004 5:26 am
by M2KBLOOD
ok now when i go to open the map.scenario in guerilla(by the way thankyou for helping me get the scenario thing done)it says that i need to set a working directory. what do i do?
Posted: Sun Jul 11, 2004 5:57 am
by Superfly
is this whilst you are in guerilla?
Posted: Sun Jul 11, 2004 6:55 am
by M2KBLOOD
ok when i open guerila and go to open>my map.scenario then i click ok, it gives me this little message box saying need to set up working directory.