AI in vehicles
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- Posts: 37
- Joined: Fri Dec 05, 2003 6:36 pm
AI in vehicles
can someone tell me how to have AI control the vehicles? like what specifically needs to be done, like in the map AI. thanks
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- Posts: 227
- Joined: Tue Jan 06, 2004 9:55 pm
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- Posts: 26
- Joined: Sat Mar 20, 2004 12:24 pm
- Location: Belgium
Ok here is very small tut:
1 open guerilla
2 go to file/open and browse to ur tags/vehicles/ghost and open ghost_mp.vehicle
3 scroll down to the part where it says "Unit Hud Interface"
4 next to the "build-in gunner" press the button with three dots
5 browse to the place where ur actor_variant is and select it and press open (if u dont have it download it here)
6 save ur vehicle tag
7 compile ur map
8 from now on all ghosts will be occupied by the AI! voila!
It works also for other vehicles...
1 open guerilla
2 go to file/open and browse to ur tags/vehicles/ghost and open ghost_mp.vehicle
3 scroll down to the part where it says "Unit Hud Interface"
4 next to the "build-in gunner" press the button with three dots
5 browse to the place where ur actor_variant is and select it and press open (if u dont have it download it here)
6 save ur vehicle tag
7 compile ur map
8 from now on all ghosts will be occupied by the AI! voila!
It works also for other vehicles...
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- Posts: 37
- Joined: Fri Dec 05, 2003 6:36 pm
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- Location: #halomods
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- Posts: 37
- Joined: Fri Dec 05, 2003 6:36 pm