AI in vehicles

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Trexnumber1





Posts: 37
Joined: Fri Dec 05, 2003 6:36 pm

AI in vehicles

Post by Trexnumber1 »

can someone tell me how to have AI control the vehicles? like what specifically needs to be done, like in the map AI. thanks
Trexnumber1





Posts: 37
Joined: Fri Dec 05, 2003 6:36 pm

Post by Trexnumber1 »

come on someone has to know
Banshee Ace





Posts: 227
Joined: Tue Jan 06, 2004 9:55 pm

Post by Banshee Ace »

I WANNA KNOW TOO!!!
i've seen many master chief renders. where do these people get Master Chief's model?
Mastermind





Posts: 26
Joined: Sat Mar 20, 2004 12:24 pm
Location: Belgium

Post by Mastermind »

Ok here is very small tut:

1 open guerilla
2 go to file/open and browse to ur tags/vehicles/ghost and open ghost_mp.vehicle
3 scroll down to the part where it says "Unit Hud Interface"
4 next to the "build-in gunner" press the button with three dots
5 browse to the place where ur actor_variant is and select it and press open (if u dont have it download it here)
6 save ur vehicle tag
7 compile ur map
8 from now on all ghosts will be occupied by the AI! voila!

It works also for other vehicles...
Trexnumber1





Posts: 37
Joined: Fri Dec 05, 2003 6:36 pm

Post by Trexnumber1 »

when i do that to the drivers seat in the warthog, they don't go anywhere. also is there a way to assign them to a team? Thanks a lot
ThabounceR





Posts: 157
Joined: Thu May 06, 2004 10:30 am
Location: #halomods

Post by ThabounceR »

i guess that is very very very advanced AI modding can't help you with it good luck, it's another breakthrough if you figure that out i think

ltr ThabounceR
Trexnumber1





Posts: 37
Joined: Fri Dec 05, 2003 6:36 pm

Post by Trexnumber1 »

i somehow got the Ai to join me when i get into the vehicles, but i don't know how. another weird thing is, they don't respawn even though the respawn flags are checked
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