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Posted: Mon May 10, 2004 6:00 pm
by TablesandChairs4
Yeah...? Not new, and not that exciting.
Posted: Sat May 15, 2004 2:20 pm
by Guest
woop de frikin doo
Posted: Sat May 15, 2004 6:55 pm
by vapor007
ive done it with mods, it a lot easier w/ mods
Posted: Sat May 15, 2004 8:39 pm
by maca_ยง
you can also do it by turning bump on with your trainer (if you have one)
go up to someone, press melee, and then bump into them and you die and there will be one random mc standing there.
Posted: Sat May 15, 2004 8:39 pm
by vapor007
yea, or AI mods
Posted: Sat May 22, 2004 1:49 am
by Orchid
Or ya shoot them in the head at the same time.
Posted: Thu Jun 03, 2004 7:31 pm
by [GHG] Kaine
people that figure these things out have way too much time on their hands....
Posted: Mon Jun 07, 2004 12:24 pm
by Phantom15
AI are also called "Gaurdians"
Posted: Fri Jun 11, 2004 5:29 pm
by vapor007
the actual definition (in my terms) for killed by the guardians is:
-when one player, just killed, kills another.
this means you can't kill each other at the same time, one must die earlier
examples:
-player dies, while dying animation is played melee animation finishes playing, and kills the other player(crack while dying)
-player throws a grenade while(before?) getting killed, grenade kills killer.
there may be other ways, but i am not sure
Posted: Sat Jun 26, 2004 8:50 pm
by iceman4256
sally deebs
Look here please
Posted: Fri Jul 02, 2004 9:18 pm
by TheMadModder
I got an error message in sapian but i thing it applys to 3dsmax but i dont know what it means.please help.
It said"error:degenerate tirangle [or triangle with bad uvs] 9see bule in error geometry)
Can anyone explain this?
Posted: Fri Jul 02, 2004 9:29 pm
by Danke
Use the search button. Look at the tutorial (the official one), it has solutions for each problem. But use the Mr.Search here. This has been answered over and over.
Posted: Fri Jul 02, 2004 9:58 pm
by TheMadModder
need more help than that
Posted: Fri Jul 02, 2004 10:01 pm
by TheMadModder
I already ran numerous searches and came up with nothing. Do you know what to do?please help me. I'm working on my 1st map and need some guidance.
Posted: Sat Jul 03, 2004 5:25 am
by Malf
it means that your UVW mapping was done badly. you need to redo it, and make sure you have the right types of UVW maps on each object
Posted: Sat Jul 03, 2004 6:00 am
by Danke
When compiling using Tool the following warning message appears:
### WARNING found # degenerate triangles.
________________________________________________________
There is an error in the construction of the triangles that compose the level geometry.
Check for triangles that have had edges turned or have been modified such that 2 edges of the triangle now exist in the same space (share the same vertex coordinates).
These will often appear in 3ds Max as a single edge when in fact it is just the collapsed or malformed edges of a triangle all occupying the same space.
Posted: Sat Jul 03, 2004 8:37 am
by TheMadModder
I didnt use a uvw map.Just made the skybox...Putin a heightmap...And put my surface pic over top. I know that there is a wrl file but I dont know how to use it!
Posted: Sat Jul 03, 2004 9:02 am
by Danke
In 3dsmax, go to File -> Import, set it to import .wrl files, and voil
Posted: Sat Jul 03, 2004 9:07 am
by TheMadModder
when i import the file my map disappeares...There are 3 options and I dont know what to do. Does importing the file fix the problems or show them to you?